U10 Soccer Drills

Under-ten is the best age to coach and I'll argue with anyone about it. They're old enough to understand an idea and young enough to try it without worrying about looking stupid. That combination doesn't last.

Formation is still the last thing that matters. Can they receive a ball without it bouncing off them into the car park? Start there. First touch triangle, receiving on the half-turn, ball mastery circuit, ten minutes early in every session while they're fresh.

This is the year to introduce real defending, and to do it properly rather than by shouting. 1v1 front-foot defending and jockey mirror channel teach a ten-year-old that defending is a skill with technique in it, not an attitude. Players who learn that now defend well forever.

The 4v2 rondo arrives at this age and will still be in their sessions at thirty. Run it with consequences — count the passes, swap the loser in — or it becomes a warm-up nobody thinks during.

Small-sided games should be at least a third of the session. 4v4 four goal game, 3v3 mini goal festival, two ball chaos. And mini world cup at the end of a good week, because it's the one they'll ask for by name and there's no harm in them wanting to come back.

What to leave alone: positions as identities, tactics beyond "spread out when we have it, get close together when we don't", and winning. I like winning. I like it less than I like all eleven of them coming back next season.

79 drills

4v2 RondoPossession

4v2 Rondo

The classic keep-ball square — sharp passing under pressure, with two defenders hunting the ball.

Foundation12 minU10–Adult
Passing Diamond RotationPassing

Passing Diamond Rotation

A four-cone diamond drilling crisp passing, a directional first touch and pass-and-move habits.

Foundation12 minU9–Adult
Dribbling Gates 1v1Dribbling

Dribbling Gates 1v1

Score by dribbling through any gate — fast feet, quick changes of direction and the confidence to take players on.

Foundation14 minU7–U13
Dynamic Passing Warm-Up GridWarm Up

Dynamic Passing Warm-Up Grid

A simple grid to switch the brain and body on — passing, movement and calling, building to game speed.

Foundation10 minU9–Adult
Ladder & Pass ActivationWarm Up

Ladder & Pass Activation

Quick feet through the ladder, then straight into a pass — wakes up the body and the brain together.

Foundation10 minU10–Adult
Two-Touch Wall PassingTechnical

Two-Touch Wall Passing

Receive, set, pass — a controlled two-touch rhythm that grooves a clean first touch and an accurate pass.

Foundation12 minU9–Adult
Turning Through GatesTechnical

Turning Through Gates

Receive, turn cleanly and drive through the opposite gate — sharpens turning technique under a light press.

Intermediate14 minU10–Adult
1v1 Channels to End LineDribbling

1v1 Channels to End Line

Beat your defender and dribble over the end line — repeatable 1v1 reps with a clear target.

Foundation14 minU9–U14
Cone Slalom RelayDribbling

Cone Slalom Relay

A fast slalom relay — tight touches through the cones, then race back and tag the next player.

Foundation10 minU7–U12
Take-On Arena 1v1Dribbling

Take-On Arena 1v1

A round-robin 1v1 arena — quick duels, score in either mini-goal, winner stays on.

Intermediate16 minU10–Adult
4v4 Four-Goal GameSmall Sided Game

4v4 Four-Goal Game

Two goals to attack, two to defend — players must scan, switch and pick the open goal.

Intermediate18 minU10–Adult
Traffic Lights DribbleWarm Up

Traffic Lights Dribble

Every player a ball — green means go, red means stop. Sneaky-fun ball control for the youngest age groups.

Foundation10 minU7–U10
Ball TagWarm Up

Ball Tag

Dribblers vs taggers — keep your ball moving and don't get tagged. Chaos, laughter, and hundreds of touches.

Foundation8 minU7–U11
Pass & Follow SquareWarm Up

Pass & Follow Square

Four-corner passing with a follow-your-pass rotation — rhythm, touch and talking before the real work starts.

Foundation10 minU9–U13
Numbers RaceWarm Up

Numbers Race

Coach calls a number, that pair sprints round the outside and races to win the loose ball in the middle.

Foundation10 minU8–U12
Follow the LeaderWarm Up

Follow the Leader

Pairs snake around the area — the leader shows a move, the follower copies it. Creativity without queues.

Foundation8 minU7–U10
Ball Mastery CircuitTechnical

Ball Mastery Circuit

Stations of toe taps, sole rolls, V-drags and tick-tocks — thousands of touches in ten minutes.

Foundation12 minU7–U12
First-Touch TriangleTechnical

First-Touch Triangle

Receive, touch around the cone triangle, play on — a first touch that takes you somewhere, never a dead stop.

Intermediate14 minU10–U15
Weak-Foot Gate PassingTechnical

Weak-Foot Gate Passing

Pairs score points by passing through gates — weak foot only. Uncomfortable on purpose.

Foundation12 minU9–U14
Shield & Spin 1v1Technical

Shield & Spin 1v1

Protect the ball with your body, feel the defender, spin away on the blind side — streetball strength work.

Foundation10 minU9–U14
Pirate ShipDribbling

Pirate Ship

Dribblers guard their treasure while pirates try to boot it overboard — the classic ball-protection game.

Foundation10 minU7–U10
Stop-Start Burst DribblingDribbling

Stop-Start Burst Dribbling

Dribble, stop dead, explode — the change of pace that actually beats defenders, drilled on repeat.

Foundation10 minU8–U12
Mirror 1v1Dribbling

Mirror 1v1

Attacker and defender mirror along a line, then the attacker breaks for either end gate — reading and reacting.

Intermediate12 minU10–U14
Four-Corner EscapeDribbling

Four-Corner Escape

Beat the press in the middle, escape to any of four corner zones — dribbling with a decision attached.

Intermediate12 minU9–U13
Gate Passing PairsPassing

Gate Passing Pairs

Roam the area and score through as many gates as possible — passing accuracy with constant movement.

Foundation10 minU8–U12
One-Two Wall Pass CircuitPassing

One-Two Wall Pass Circuit

A flowing circuit of give-and-go combinations around mannequins — the one-two grooved until it's instinct.

Intermediate14 minU10–U15
3v1 Triangle RondoPossession

3v1 Triangle Rondo

The first rondo — three keep it from one, learning support angles without the chaos of bigger numbers.

Foundation10 minU8–U11
Rapid-Fire Rebound FinishingFinishing

Rapid-Fire Rebound Finishing

Shot, rebound, follow-up — strikers learn that the second ball is where goals live.

Foundation12 minU8–U12
Jockey Mirror ChannelDefending

Jockey Mirror Channel

No tackling allowed — pure jockeying down a channel, staying in front until the attacker runs out of road.

Foundation10 minU9–U13
Sprint-Back Recovery RaceTransition

Sprint-Back Recovery Race

Attack ends, whistle goes — sprint back around the post before the counter arrives. Transition running made competitive.

Foundation12 minU10–U14
3v3 Mini-Goal FestivalSmall Sided Game

3v3 Mini-Goal Festival

Short, loud 3v3 games on small pitches — maximum touches, maximum duels, maximum smiles.

Foundation20 minU7–U10
Bonus-Ball Numbers GameSmall Sided Game

Bonus-Ball Numbers Game

A normal SSG until the coach throws in the bonus ball — two balls, two decisions, total engagement.

Foundation15 minU9–U12
Two-Ball Chaos GameSmall Sided Game

Two-Ball Chaos Game

Two balls, two goals, one pitch — a permanent split-attention game that supercharges scanning.

Intermediate15 minU10–U13
GK Footwork to SaveGoalkeeping

GK Footwork to Save

Fast feet through the ladder, set, save — connecting movement quality to save quality.

Foundation12 minU10–U15
Sharks and MinnowsDribbling

Sharks and Minnows

Minnows dribble across the ocean while sharks hunt their balls — the all-time classic that sneaks in dribbling under pressure.

Foundation12 minU7–U10
Treasure Chest RaidDribbling

Treasure Chest Raid

Teams raid the treasure chest in the middle, stealing one ball at a time and dribbling it home — non-stop running, dribbling and counting.

Foundation12 minU7–U10
Countdown Skills ChallengeTechnical

Countdown Skills Challenge

Toe taps, tick-tocks and sole rolls against the clock — every player races their own best score, so everyone wins something.

Foundation10 minU7–U10
Gates GalorePassing

Gates Galore

Pairs race the clock to pass through as many DIFFERENT gates as they can in 60 seconds — passing practice that feels like a treasure hunt.

Foundation12 minU7–U10
Minefield DribbleDribbling

Minefield Dribble

Tip-toe touches through a field of cone mines — touch one and BOOM, back to the start. Self-paced, endlessly repeatable close control.

Foundation10 minU7–U10
Mini World CupSmall Sided Game

Mini World Cup

2v2/3v3 knockout football where every team is a country — the session finale kids ask for by name.

Foundation15 minU7–U10
Defend Your CastleDefending

Defend Your Castle

Every player guards a ball balanced on a cone while raiding everyone else's — the gentlest possible introduction to defending decisions.

Foundation12 minU7–U10
Fox TailsDribbling

Fox Tails

Every fox dribbles a ball with a bib tail tucked in their shorts — steal tails without losing your own ball. Head-up dribbling in disguise.

Foundation10 minU7–U10
Skittle Alley ShootoutFinishing

Skittle Alley Shootout

Skittles stand in the goal corners and the team blasts them down from the shooting line — corner-finishing technique dressed up as ten-pin bowling.

Foundation12 minU7–U10
Piggy in the Middle 3v1Possession

Piggy in the Middle 3v1

The playground classic turned first rondo — three pass, one chases, and the piggy swaps the moment they win a touch. The gentlest introduction to keep-ball.

Foundation10 minU8–U10
2v2 King of the PitchSmall Sided Game

2v2 King of the Pitch

Winners stay on — 90-second 2v2 battles where the next pair storms in with a fresh ball the instant a game ends. Maximum touches, zero queue time.

Foundation15 minU7–U10
Clock-Face TurnsTechnical

Clock-Face Turns

Cones make a giant clock — dribble to the middle, then the coach calls a time and a turn, and players spin out to the right number. Turning technique on repeat.

Foundation12 minU7–U10
Four-Corner Give-and-GoPassing

Four-Corner Give-and-Go

Pass-and-follow around a square with a give-and-go at every corner — two balls running keeps everyone working.

Foundation14 minU10–U12
Lose Your Shadow 1v1Dribbling

Lose Your Shadow 1v1

An attacker must shake off a shadowing marker and dribble out over any of the four lines — feints, stops and bursts win it.

Foundation12 minU10–U12
Thigh-Chest-Volley LadderTechnical

Thigh-Chest-Volley Ladder

Partner hand-serves climb a ladder of surfaces — thigh, chest, instep — with the serve getting higher and longer each level.

Foundation12 minU9–U12
Cutback ConveyorFinishing

Cutback Conveyor

Wide players drive to the line and cut back for two arriving runners — near post and penalty spot — on a constant conveyor of chances.

Intermediate16 minU10–U13
Wall-Pass PinballPassing

Wall-Pass Pinball

Dribblers ping one-twos off perimeter bumpers in a busy grid — wall passes, heads up, traffic everywhere.

Foundation14 minU9–U12
Press & Cover PartnersDefending

Press & Cover Partners

2v2 defending in a tight box — first defender presses, second defender slides the cover angle every time the ball travels.

Intermediate14 minU10–U13
Magic Man Keep-AwayPossession

Magic Man Keep-Away

4v4 plus a neutral 'magic man' who always plays for the ball — string six passes together, then switch sides to score.

Intermediate16 minU10–U13
Move & Burst StationsDribbling

Move & Burst Stations

Three take-on stations — V-pull, scissors, stepover — each move beats a mannequin, then a burst through the gate.

Foundation12 minU9–U12
Cushion & DriveTechnical

Cushion & Drive

Kill a firm serve with one cushioned touch into space, then drive through a gate — first touch with a purpose.

Foundation12 minU9–U12
Goalmouth ScrambleFinishing

Goalmouth Scramble

Coach throws chaos into the box — 2v2 react to the loose ball and finish inside 5 seconds, rolling waves keep it relentless.

Intermediate15 minU10–U13
Compass Gates Warm-UpWarm Up

Compass Gates Warm-Up

Dynamic movement laps with a football payoff — every circuit ends with a receive through a compass gate and a sharp first touch away.

Foundation12 minU10–U13
Wide Lanes 5v5Small Sided Game

Wide Lanes 5v5

5v5 with a twist — goals only count if the ball travelled through a wing lane first, so teams must go wide before they go in.

Intermediate20 minU10–U13
Intercept AlleyDefending

Intercept Alley

Two defenders patrol a middle alley, reading passes pinged between the outside teams — a point for every interception.

Foundation12 minU10–U12
Head-Start 1v1Dribbling

Head-Start 1v1

Attacker gets a 2-second head start to the end line; the defender hares after them to recover goal-side — chase or be chased.

Intermediate12 minU10–U13
Soccer Tennis StarterTechnical

Soccer Tennis Starter

2v2 over a cone-and-pole 'net' with one bounce allowed — controlled touches, soft volleys and a competition kids beg to keep playing.

Foundation12 minU10–U13
The One-Two GauntletPassing

The One-Two Gauntlet

A timed circuit — dribble the gauntlet, exchange one-twos with three wall players, burst through the end gate. Beat the clock, beat your mates.

Intermediate14 minU10–U12
40/20 Dribble IntervalsFitness

40/20 Dribble Intervals

40 seconds on, 20 seconds off — dribbling intervals with a new skill task every round, so the conditioning hides inside the football.

Foundation12 minU10–U13
Goalie WarsGoalkeeping

Goalie Wars

Two keepers, two mini goals, one ball — score on each other with throws and volleys. The classic fun introduction that makes young keepers love saving.

Foundation12 minU8–U12
Mirror & React RaceWarm Up

Mirror & React Race

Facing pairs copy each other's footwork until the clap — then both explode for the loose ball between them. Warm-up, reactions and a duel in one.

Foundation10 minU10–Adult
3v3 + GKs Winner StaysSmall Sided Game

3v3 + GKs Winner Stays

A winner-stays-on mini-league of 3v3 with real keepers — golden goal or two minutes, next team waiting, keepers rotating out to play. Maximum games, minimum standing.

Foundation20 minU9–U14
Cool-Down Keep-Ball CircleWarm Up

Cool-Down Keep-Ball Circle

Walking-pace two-touch keep-ball in a circle, broken up by breathing resets and stretch holds — the heart rate comes down without the ball ever going away.

Foundation8 minU7–Adult
Hot Hands Reaction CatchGoalkeeping

Hot Hands Reaction Catch

Tennis balls, fast throws, and points for every clean catch. The perfect first goalkeeping session for young players who want to try the gloves.

Foundation10 minU8–U11
Build-Out Line Goal KicksSet Pieces

Build-Out Line Goal Kicks

Three rehearsed goal-kick patterns for 7v7 and 9v9 teams playing with the US build-out line. Turn a restart into your first attack.

Foundation15 minU9–U12
Sprint, Slow, SteerPressing

Sprint, Slow, Steer

The three words every young defender needs: sprint to close, slow down before you arrive, steer the attacker where you want them. A 1v1 pressing game with a passer.

Foundation12 minU9–U12
Loose Ball LightningTransition

Loose Ball Lightning

Coach throws a ball in, two players race for it, winner attacks and loser defends. Nobody knows who has the ball until it lands.

Foundation12 minU8–U11
Five-Pass PaydayPossession

Five-Pass Payday

5v5 keep-away where five passes in a row pay out a point and a forward pass through the middle pays double. Young players learn to keep it, then go.

Foundation14 minU9–U12
Block Tackle TunnelDefending

Block Tackle Tunnel

A narrow tunnel where the attacker has to come through the defender. Teaches the block tackle with the inside of the foot, safely and with points on the line.

Foundation12 minU9–U12
Juggle & Stretch Cool-DownWarm Up

Juggle & Stretch Cool-Down

Groups of four keep a ball up while walking between stretch stations. Heart rates come down, touches go up, and nobody sneaks off early.

Foundation8 minU10–Adult
Build-Out Line 7v7Small Sided Game

Build-Out Line 7v7

The full 7v7 game with US build-out line rules, coached properly: the keeper always has an option, the defenders always get a first pass, and the press learns to wait.

Foundation20 minU9–U11
Stop It on the LineSmall Sided Game

Stop It on the Line

3v3 with no goals: score by stopping the ball dead on the end line with the sole of the foot. Every goal is a dribble, every defender learns to protect a whole line.

Foundation15 minU7–U10
Chop and Change CorridorDribbling

Chop and Change Corridor

A corridor of cone gates where every gate demands a different cut: inside chop, outside hook, drag-back. Then two defenders step in and the moves get tested.

Foundation14 minU9–U12
Legal Throw GatesTechnical

Legal Throw Gates

Teach a legal throw-in in 10 minutes: both feet down, ball behind the head, two hands. Then score points by hitting gates at three distances.

Foundation12 minU9–U13
Corner PocketsFinishing

Corner Pockets

Cones hang in the four corners of the goal and every shot has a target. Young players learn to place a shot low and hard before they learn to blast it.

Foundation14 minU9–U12

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