Drill Library
PassingCombination PlayMovementFirst Touch

Four-Corner Give-and-Go

Pass-and-follow around a square with a give-and-go at every corner — two balls running keeps everyone working.

Open diagram

Theme

Passing

Difficulty

Foundation

Duration

14 min

Players (min–rec–max)

6–8–12

Area

20 × 20 yards

Session phase

Main

Age groups

U10, U11, U12

Equipment

4 cones, 2 balls, spare balls

Objective

Groove crisp passing, following the pass, and the wall-pass rhythm of give-and-go combinations with constant movement.

Set-up

Mark a 20x20 yard square with a cone at each corner. Split players across the four corners (at least two at the starting corner) with one ball to begin; add a second ball at the opposite corner once the pattern flows.

How it runs

  1. The player on the ball passes firmly anti-clockwise to the next corner and follows their pass.
  2. The receiver plays a first-time return into the follower's path — the give-and-go.
  3. The follower plays one touch on to the next corner, then joins the back of that queue.
  4. After two minutes add the second ball starting at the diagonally opposite corner.
  5. Switch direction every three minutes so both feet get worked.

Coaching points

  • Pass firm and flat — a bobbling ball kills the one-two.
  • Follow your pass at game speed, not a jog.
  • Return pass into the runner's path, not at their feet.
  • Take a picture before the ball arrives — know where the next corner is.

Common mistakes

  • Players pass then stand and admire it — the follow run starts the moment the ball leaves the foot.
  • Return passes go back to where the passer was, not where they're going — play into the path.
  • Both balls arrive at one corner and the drill jams — receivers call early and delay the pass one beat if needed.

Progressions

  • All passes and returns one-touch only.
  • Add a third ball for the brave — heads must stay up.
  • Receiver checks away from the cone before showing for the pass.

Regressions

  • One ball only and allow two touches everywhere.
  • Walk the pattern without opposition until the order is clear.
  • Shrink to a 15x15 square so passes are shorter.

Constraints

  • The return pass of every give-and-go must be first time.

Tags

passinggive-and-goone-twopass-and-followcombination