PassingCombination PlayMovementFirst Touch
Four-Corner Give-and-Go
Pass-and-follow around a square with a give-and-go at every corner — two balls running keeps everyone working.
Theme
Passing
Difficulty
Foundation
Duration
14 min
Players (min–rec–max)
6–8–12
Area
20 × 20 yards
Session phase
Main
Age groups
U10, U11, U12
Equipment
4 cones, 2 balls, spare balls
Objective
Groove crisp passing, following the pass, and the wall-pass rhythm of give-and-go combinations with constant movement.
Set-up
Mark a 20x20 yard square with a cone at each corner. Split players across the four corners (at least two at the starting corner) with one ball to begin; add a second ball at the opposite corner once the pattern flows.
How it runs
- The player on the ball passes firmly anti-clockwise to the next corner and follows their pass.
- The receiver plays a first-time return into the follower's path — the give-and-go.
- The follower plays one touch on to the next corner, then joins the back of that queue.
- After two minutes add the second ball starting at the diagonally opposite corner.
- Switch direction every three minutes so both feet get worked.
Coaching points
- Pass firm and flat — a bobbling ball kills the one-two.
- Follow your pass at game speed, not a jog.
- Return pass into the runner's path, not at their feet.
- Take a picture before the ball arrives — know where the next corner is.
Common mistakes
- Players pass then stand and admire it — the follow run starts the moment the ball leaves the foot.
- Return passes go back to where the passer was, not where they're going — play into the path.
- Both balls arrive at one corner and the drill jams — receivers call early and delay the pass one beat if needed.
Progressions
- All passes and returns one-touch only.
- Add a third ball for the brave — heads must stay up.
- Receiver checks away from the cone before showing for the pass.
Regressions
- One ball only and allow two touches everywhere.
- Walk the pattern without opposition until the order is clear.
- Shrink to a 15x15 square so passes are shorter.
Constraints
- The return pass of every give-and-go must be first time.
Tags
passinggive-and-goone-twopass-and-followcombination