PassingPassing AccuracyMovementTeamwork
Postman's Round
Pairs deliver letters (passes) to numbered houses (gates) in order — a postal race that hides serious passing-and-moving reps.
Theme
Passing
Difficulty
Foundation
Duration
12 min
Players (min–rec–max)
6–12–16
Area
25 × 20 yards
Session phase
Main
Age groups
U7, U8, U9
Equipment
1 ball per pair, 12 cones for houses, 6 flat markers or number cards
Objective
Develop passing accuracy with purpose and the pass-then-move habit — every delivery needs a runner at the next house.
Set-up
Build 5–6 cone gates (houses) around a 25x20 yard box and number them 1 to 6 with markers. Players in pairs with one ball, each pair starting at a different house number.
How it runs
- Each pair is a postal team: deliver a letter by passing the ball through house 1, then 2, then 3, in order, until the round is complete.
- One partner passes, the other receives on the far side of the house, then they swap jobs for the next delivery.
- Starting at different houses means pairs chase each other around the round without queueing.
- First pair to deliver to every house shouts 'POST!' and wins the round.
- Re-run the round in reverse order (6 down to 1) so routes and angles change.
Coaching points
- Pass with the inside of the foot, firm along the ground.
- The runner moves BEFORE the pass — be waiting behind the next letterbox.
- Receive with one touch out of your feet towards the next house.
- Talk like a postal team: 'house 4!', names, 'now!'
Common mistakes
- Both partners run on the same side of the house so the pass has no target — one passes, one is already behind the gate.
- Pairs sprint with the ball and forget to pass — this is the postman's round, not a dribble race; every house needs a pass.
- Passes are too soft and die before the gate — coach 'post it firmly — letters don't float'.
Progressions
- Two-touch maximum for both partners.
- Add a 'guard dog' defender who patrols between two houses.
- Time trial: each pair races the stopwatch, then tries to beat their own time.
Regressions
- Wider houses (3-4 yards) and shorter distances between them.
- Remove the order — deliver to any house, just count deliveries.
- Receiver may stop the ball with two touches or hands for the very youngest.
Constraints
- A delivery only counts if the pass goes through the house to a MOVING or waiting partner — solo dribbles through a gate score nothing.
Tags
passingfun-gamegatespairsU7U8