Drill Library
PassingPassing AccuracyMovementScanning

Gates Galore

Pairs race the clock to pass through as many DIFFERENT gates as they can in 60 seconds — passing practice that feels like a treasure hunt.

Open diagram

Theme

Passing

Difficulty

Foundation

Duration

12 min

Players (min–rec–max)

6–12–16

Area

25 × 20 yards

Session phase

Main

Age groups

U7, U8, U9, U10

Equipment

1 ball per pair, 16-20 cones for gates

Objective

Develop passing accuracy and weight over short distances, plus the scanning habit of finding the next free gate before you've used this one.

Set-up

Scatter 8–10 cone gates (cones 2–3 yards apart) randomly around a 25x20 yard box. Players in pairs, one ball per pair, spread around the outside of the box to start.

How it runs

  1. On 'GO!', each pair scores a point every time they pass the ball through a gate to their partner.
  2. You cannot use the same gate twice in a row — find a different one each time.
  3. Play 60 seconds, pairs count their own score out loud.
  4. Rest 30 seconds while pairs plan a better route, then race again to beat their score.
  5. Final round: a 'golden gate' (coach's pick) is worth 3 points but everyone wants it — queue and you lose time.

Coaching points

  • Pass with the inside of the foot — firm enough to reach, soft enough to control.
  • Move the moment you pass — run to the other side of your next gate.
  • Eyes up before you receive: where's the next free gate?
  • Call your partner's name so they know it's coming.

Common mistakes

  • Pairs camp at one gate and pass back and forth — the different-gate rule is the drill; police it and praise clever routes.
  • Passes are blasted and bounce off shins — coach 'pass it like a present, not a rocket'.
  • The receiver stands still admiring the pass — the partner without the ball should already be running towards the next gate.

Progressions

  • Both players must take only two touches — control, pass.
  • Passes must alternate feet — right through one gate, left through the next.
  • Add a wandering 'gate goblin' defender who can block one gate at a time.

Regressions

  • Make the gates wider (4 yards).
  • Remove the different-gate rule and just count total passes.
  • Let the receiver stop the ball with hands first for the very youngest.

Constraints

  • A point only counts if the receiving partner controls the ball within two touches of the gate.

Tags

passingfun-gamegatespairsU8U9