Small Sided GameWidthCrossingSwitching Play
Wide Lanes 5v5
5v5 with a twist — goals only count if the ball travelled through a wing lane first, so teams must go wide before they go in.
Theme
Small Sided Game
Difficulty
Intermediate
Duration
20 min
Players (min–rec–max)
8–10–12
Area
40 × 30 yards
Session phase
Ssg
Age groups
U10, U11, U12, U13
Equipment
2 goals, cones, balls, bibs
Objective
Bias attacking play towards width: stretch the pitch, attack the wide lanes, and deliver early balls and cutbacks rather than forcing everything through the middle.
Set-up
A 40x30 yard pitch with a goal at each end. Mark a 6-yard wing lane down each touchline with cones. Two teams of five (four outfield plus a goalkeeper each, or play to mini-goals with 5 outfield).
How it runs
- Normal 5v5 game with one golden rule: a goal only counts if the ball travelled through either wing lane during that attack.
- Any player can enter the lanes; defenders can too, but it pulls them out of the middle.
- Once the ball has been in a lane, the attack is 'live' until possession is lost.
- Coach calls 'live!' to confirm — keeps everyone honest and scanning wide.
- Play 4-minute games; the losing team does the cone reset between games.
- Bonus point for a goal scored from a first-time finish off a lane delivery.
Coaching points
- Make the pitch big — wingers' heels on the touchline.
- Switch the ball quickly when one side is crowded.
- In the lane: head up, pick the cutback or the early cross.
- Time your runs into the box — arrive as the ball arrives.
Common mistakes
- Teams pass to the lane once, tick the box, then crab back inside — keep coaching the second wave: lane, cutback, finish.
- Wingers receive standing on the lane's inside edge — demand starting positions on the touchline to stretch defenders.
- Crosses are floated high to nobody at this age — coach low, hard deliveries or a pull-back to the penalty spot.
Progressions
- Only one attacker allowed in each lane, so the right player must go wide.
- Lane player is limited to two touches — first touch out of the lane or deliver.
- Goals from lane deliveries count double.
Regressions
- Defenders cannot enter the lanes, giving wingers free time on the ball.
- Remove the 'live' rule for the first game and just praise wide play.
- Widen the lanes to 8 yards.
Constraints
- Goals only count after the ball has travelled through a wing lane in that attack.
Tags
small-sided-gamewidthcrossingswitching-play5v5