Drill Library
Small Sided GameWidthCrossingSwitching Play

Wide Lanes 5v5

5v5 with a twist — goals only count if the ball travelled through a wing lane first, so teams must go wide before they go in.

Open diagram

Theme

Small Sided Game

Difficulty

Intermediate

Duration

20 min

Players (min–rec–max)

8–10–12

Area

40 × 30 yards

Session phase

Ssg

Age groups

U10, U11, U12, U13

Equipment

2 goals, cones, balls, bibs

Objective

Bias attacking play towards width: stretch the pitch, attack the wide lanes, and deliver early balls and cutbacks rather than forcing everything through the middle.

Set-up

A 40x30 yard pitch with a goal at each end. Mark a 6-yard wing lane down each touchline with cones. Two teams of five (four outfield plus a goalkeeper each, or play to mini-goals with 5 outfield).

How it runs

  1. Normal 5v5 game with one golden rule: a goal only counts if the ball travelled through either wing lane during that attack.
  2. Any player can enter the lanes; defenders can too, but it pulls them out of the middle.
  3. Once the ball has been in a lane, the attack is 'live' until possession is lost.
  4. Coach calls 'live!' to confirm — keeps everyone honest and scanning wide.
  5. Play 4-minute games; the losing team does the cone reset between games.
  6. Bonus point for a goal scored from a first-time finish off a lane delivery.

Coaching points

  • Make the pitch big — wingers' heels on the touchline.
  • Switch the ball quickly when one side is crowded.
  • In the lane: head up, pick the cutback or the early cross.
  • Time your runs into the box — arrive as the ball arrives.

Common mistakes

  • Teams pass to the lane once, tick the box, then crab back inside — keep coaching the second wave: lane, cutback, finish.
  • Wingers receive standing on the lane's inside edge — demand starting positions on the touchline to stretch defenders.
  • Crosses are floated high to nobody at this age — coach low, hard deliveries or a pull-back to the penalty spot.

Progressions

  • Only one attacker allowed in each lane, so the right player must go wide.
  • Lane player is limited to two touches — first touch out of the lane or deliver.
  • Goals from lane deliveries count double.

Regressions

  • Defenders cannot enter the lanes, giving wingers free time on the ball.
  • Remove the 'live' rule for the first game and just praise wide play.
  • Widen the lanes to 8 yards.

Constraints

  • Goals only count after the ball has travelled through a wing lane in that attack.

Tags

small-sided-gamewidthcrossingswitching-play5v5