Drill Library
Small Sided GameBuilding From The BackPlaying Through ThirdsGame Understanding

Earn the Thirds 6v6

A 6v6 build game where goals only count after a completed pass in every third — and the rules loosen as the team masters each stage.

Open diagram

Theme

Small Sided Game

Difficulty

Intermediate

Duration

25 min

Players (min–rec–max)

10–12–14

Area

36 × 54 yards

Session phase

Ssg

Age groups

U12, U13, U14, U15

Equipment

2 goals, cones, balls, 2 colours of bibs

Objective

Build the habit of progressing through the pitch in stages — secure it in your third, connect through midfield, then attack — instead of skipping the build with a long punt. The decision: when to play the next line and when to recycle.

Set-up

Mark a 54x36 yard pitch into three 18-yard thirds with cones, a goal and goalkeeper at each end. Play 5v5 outfield plus the GKs. Keep spare balls in both goals so restarts are instant.

How it runs

  1. Free play, but a goal only counts if the scoring team completed at least one pass in each third during that possession.
  2. If a team scores without earning all three thirds, the goal is void and the other GK restarts.
  3. Losing the ball resets the count — win it back and you must earn the thirds again.
  4. Stage 2 (once they manage it comfortably): the pass in the middle third must be forward.
  5. Stage 3: remove the condition entirely for the last 5 minutes and watch whether the staged build-up survives in free play.

Coaching points

  • GK and deepest player: take a touch, lift your eyes, earn the first third calmly.
  • Middle third is the squeeze — one-twos and third-man runs beat the crowd.
  • Stretch the pitch: width in the build, depth in the attack.
  • Once all thirds are earned, play with speed — the slow part is done.

Common mistakes

  • Players tick the thirds off with sideways passes and never actually progress — count only passes that are received under control facing forward if it creeps in.
  • The back players earn the first third then launch it long, skipping the middle — remind them the condition exists to force the midfield connection.
  • Teams forget the count and argue — appoint each GK as their team's counter, calling the thirds out loud.

Progressions

  • Require two passes in the middle third instead of one.
  • Add an offside line at the final third to sharpen the timing of entries.
  • Reward a goal scored within 10 seconds of earning the final third with 2 points.

Regressions

  • Allow the count to survive a turnover if the ball is won back within 5 seconds.
  • Play 6v4 in favour of the team learning the build.
  • Widen the pitch to 44 yards to ease the middle-third squeeze.

Constraints

  • A goal only counts after a completed pass in each third of the pitch.
  • Losing possession resets the third count.

Tags

ssgbuild-upthirdsdirectional-possessiongame-conditions