Drill Library
Small Sided GamePressing After ConcedingGame ManagementTransition

Score and Keep 7v7

A 7v7 where the scoring team is rewarded with the ball from the restart — so the team that concedes must press immediately or chase the game.

Open diagram

Theme

Small Sided Game

Difficulty

Intermediate

Duration

25 min

Players (min–rec–max)

12–14–16

Area

44 × 60 yards

Session phase

Ssg

Age groups

U12, U13, U14, U15

Equipment

2 goals, cones, balls, 2 colours of bibs

Objective

Flip the usual restart logic to train two match habits at once: the scoring team learns to manage momentum with the ball, and the conceding team learns to respond with an immediate, organised press instead of a sulk.

Set-up

60x44 pitch, a goal and GK at each end, 6v6 outfield. Stack spare balls in both goals so every restart is instant. Explain the twist clearly before kick-off: there is no 'bounce back' — when you score, you also get the ball.

How it runs

  1. Normal 7v7 rules, except after a goal the SCORING team restarts with the ball from their own GK.
  2. The conceding team must press the restart immediately — there is no free kick-off to settle them.
  3. If the scoring team keeps the ball for 10 passes after their restart, the goal upgrades to 2 points.
  4. If the conceding team wins the ball inside 20 seconds of the restart, they earn 1 point even without scoring.
  5. Play 3 x 6-minute games; losers of each game pick the press trigger for the next (GK's first pass, any backwards pass, etc.).

Coaching points

  • Concede, then sprint — the response is the first three seconds.
  • Press as a team: front player steers, the rest shift behind him.
  • Scoring team: spread immediately — your reward is only real if you keep it.
  • Heads up on the restart: the press is coming, know your first pass early.

Common mistakes

  • The conceding team trudges back for a kick-off that isn't coming — rehearse the restart once at walking pace so the rule is understood in the legs.
  • The scoring team celebrates, then panics and lumps the restart long — remind them the ball is the prize; build calmly from the GK.
  • One player presses alone while six watch — freeze it and connect the second and third pressers to the first.

Progressions

  • Raise the keep-ball reward to 15 passes.
  • Limit the scoring team to two touches after their restart.
  • Make the conceding team's point require a shot, not just a turnover.

Regressions

  • Drop the pass-count rewards and keep only the restart twist.
  • Give the scoring team a 5-second head start before the press may engage.
  • Play 5v5 on a smaller pitch so the press has less ground to cover.

Constraints

  • The scoring team keeps the ball at every restart — no bounce back.
  • The conceding team scores a point by winning possession within 20 seconds of the restart.

Tags

ssgpressingrestartsmomentumgame-habits