Drill Library
GoalkeepingShot StoppingThrowingFun Competition

Goalie Wars

Two keepers, two mini goals, one ball — score on each other with throws and volleys. The classic fun introduction that makes young keepers love saving.

Open diagram

Theme

Goalkeeping

Difficulty

Foundation

Duration

12 min

Players (min–rec–max)

2–4–8

Area

12 × 16 yards

Session phase

Main

Age groups

U8, U9, U10, U11, U12

Equipment

2 mini goals, balls, cones

Objective

Build basic handling, diving shape and quick distribution in a game young keepers beg to play — every save instantly becomes an attack.

Set-up

Two mini goals face each other 16 yards apart with a cone halfway line between them. One keeper guards each goal; spare balls sit beside each post so the game never stops. Waiting players stand behind the goals as ball-fetchers until they rotate in.

How it runs

  1. Keeper 1 attacks from their own half with a bowled throw or a volley at Keeper 2's goal — they may not cross the halfway cones.
  2. Keeper 2 saves, then attacks straight back from wherever they collect the ball.
  3. If a ball flies past the goal, grab a spare and play on instantly — no stoppages.
  4. First to 5 goals wins the round; losers swap out for the next keeper in.
  5. Play a mini-league of 3–4 rounds so everyone faces everyone.

Coaching points

  • Set position before every attack: feet shoulder-width, hands ready.
  • Catch when you can, push wide when you can't.
  • Get up fast — the save is only finished when you've attacked back.
  • Throw low and hard at the corners, not high and soft at the middle.

Common mistakes

  • Keepers stand flat-footed and upright between attacks — re-set the ready position the second the ball leaves their hands.
  • Young keepers turn their head away on close shots — coach 'eyes on the ball, hands in front of your face'.
  • Players blast hopeful high balls over the goal all round — reward low corner attacks with a bonus point to change the habit.

Progressions

  • Allow drop-kicks and half-volleys for older or stronger keepers.
  • Add a rule: a caught ball clean (no spill) earns a free attack from the halfway line.
  • Play doubles — two keepers per goal, alternating attacks.

Regressions

  • Shorten the pitch to 10 yards and use rolled balls only.
  • Underarm throws only so saves stay below waist height.
  • Let the youngest keepers save with any body part and celebrate every block.

Constraints

  • Attacks must be released within 3 seconds of controlling the ball — keeps the heart rate and decisions quick.
  • No attacks from beyond the halfway cones.

Tags

goalkeepingfun-gamehandlingdivingu8-u12