DribblingRunning With The BallChange Of PaceShielding
Head-Start 1v1
Attacker gets a 2-second head start to the end line; the defender hares after them to recover goal-side — chase or be chased.
Theme
Dribbling
Difficulty
Intermediate
Duration
12 min
Players (min–rec–max)
4–8–10
Area
15 × 30 yards
Session phase
Main
Age groups
U10, U11, U12, U13
Equipment
cones, balls, bibs
Objective
Attackers learn to run with the ball at top speed with big productive touches; defenders learn the recovery run — sprint goal-side first, then tackle, never lunging from behind.
Set-up
A 15x30 yard channel. The attacker starts at a cone gate on the halfway line with a ball; the defender starts 5 yards behind them. A 4-yard finish gate sits in the middle of the far end line. Queues form at both start cones.
How it runs
- On 'GO' the attacker drives towards the finish gate; the defender may not move until the coach's second call, roughly 2 seconds later.
- The attacker scores by stopping the ball dead inside the finish gate.
- The defender must sprint a recovery line, get goal-side, then delay or tackle — winning the ball or forcing it out of the channel scores for them.
- No tackling from behind: the defender must be at least level before engaging.
- 5 reps then swap roles within pairs; rotate pairs after each set.
- Keep a ladder: winners move up a channel, losers move down (if running multiple channels).
Coaching points
- First touch out of the gate is BIG and forward — eat up the grass.
- Long strides in the open, short touches when the defender closes.
- Defender: sprint the bent line to goal-side — chase the space, not the ball.
- Once goal-side, slow them down — force a mistake, then tackle.
Common mistakes
- Attackers take small safe touches and get caught — coach the big first touch and sprint between touches.
- Defenders chase the ball's heels and never get level — show the bent recovery run aimed at the gate, not the ball.
- Attackers never change speed — add a feinted slow-down then burst when the defender closes.
Progressions
- Shrink the head start to 1 second.
- Attacker must finish into a mini-goal instead of stopping the ball.
- Start the defender wide so the recovery line is angled, not straight.
Regressions
- Lengthen the head start to 3 seconds.
- Widen the finish gate to 6 yards.
- Defender walks the first two reps to groove the goal-side line.
Constraints
- The defender may not tackle until level or goal-side of the attacker.
Tags
dribbling1v1recovery-runspeedrunning-with-the-ball