Drill Library
DribblingRunning With The BallChange Of PaceShielding

Head-Start 1v1

Attacker gets a 2-second head start to the end line; the defender hares after them to recover goal-side — chase or be chased.

Open diagram

Theme

Dribbling

Difficulty

Intermediate

Duration

12 min

Players (min–rec–max)

4–8–10

Area

15 × 30 yards

Session phase

Main

Age groups

U10, U11, U12, U13

Equipment

cones, balls, bibs

Objective

Attackers learn to run with the ball at top speed with big productive touches; defenders learn the recovery run — sprint goal-side first, then tackle, never lunging from behind.

Set-up

A 15x30 yard channel. The attacker starts at a cone gate on the halfway line with a ball; the defender starts 5 yards behind them. A 4-yard finish gate sits in the middle of the far end line. Queues form at both start cones.

How it runs

  1. On 'GO' the attacker drives towards the finish gate; the defender may not move until the coach's second call, roughly 2 seconds later.
  2. The attacker scores by stopping the ball dead inside the finish gate.
  3. The defender must sprint a recovery line, get goal-side, then delay or tackle — winning the ball or forcing it out of the channel scores for them.
  4. No tackling from behind: the defender must be at least level before engaging.
  5. 5 reps then swap roles within pairs; rotate pairs after each set.
  6. Keep a ladder: winners move up a channel, losers move down (if running multiple channels).

Coaching points

  • First touch out of the gate is BIG and forward — eat up the grass.
  • Long strides in the open, short touches when the defender closes.
  • Defender: sprint the bent line to goal-side — chase the space, not the ball.
  • Once goal-side, slow them down — force a mistake, then tackle.

Common mistakes

  • Attackers take small safe touches and get caught — coach the big first touch and sprint between touches.
  • Defenders chase the ball's heels and never get level — show the bent recovery run aimed at the gate, not the ball.
  • Attackers never change speed — add a feinted slow-down then burst when the defender closes.

Progressions

  • Shrink the head start to 1 second.
  • Attacker must finish into a mini-goal instead of stopping the ball.
  • Start the defender wide so the recovery line is angled, not straight.

Regressions

  • Lengthen the head start to 3 seconds.
  • Widen the finish gate to 6 yards.
  • Defender walks the first two reps to groove the goal-side line.

Constraints

  • The defender may not tackle until level or goal-side of the attacker.

Tags

dribbling1v1recovery-runspeedrunning-with-the-ball