DribblingTake On MovesChange Of PaceBall Mastery
Move & Burst Stations
Three take-on stations — V-pull, scissors, stepover — each move beats a mannequin, then a burst through the gate.
Theme
Dribbling
Difficulty
Foundation
Duration
12 min
Players (min–rec–max)
6–9–12
Area
25 × 25 yards
Session phase
Main
Age groups
U9, U10, U11, U12
Equipment
3 mannequins (or tall cones), cones, 1 ball per player
Objective
Build three named take-on moves into muscle memory, with the non-negotiable that every move is followed by an explosive change of pace through the gate.
Set-up
Three parallel lanes, each 25 yards long: a start cone, a mannequin 10 yards ahead, and a 2-yard cone gate 8 yards beyond the mannequin. One named move per lane: V-pull, scissors, stepover. Three players queue at each start.
How it runs
- First player in each lane dribbles at the mannequin with purpose.
- One yard from the mannequin, perform that lane's named move to shift the ball sideways.
- Explode out of the move and sprint the ball through the gate within three touches.
- Jog around the outside back to a DIFFERENT lane so every player cycles all three moves.
- Go on the coach's wave so lanes run together; 6-8 reps per lane.
- Final 3 minutes: 'free round' — players choose their best move and the coach awards a winner per lane.
Coaching points
- Attack the mannequin at speed — a slow approach fools nobody.
- Sell the move big: drop the shoulder, exaggerate the fake.
- Touch out of the move is sideways AND forwards, away from the tackle.
- First two steps after the move explode — that's where you win.
Common mistakes
- Players slow to a walk before the move — set a 'fast feet in, faster feet out' rule and demo the approach speed.
- The fake is tiny and unconvincing — exaggerate it: the shoulder, hips and eyes all sell the wrong way.
- The escape touch is too big and runs through the gate uncontrolled — touch out at 45 degrees, then push and sprint.
Progressions
- Replace mannequins with passive defenders, then semi-active ones.
- Demand the move with the weaker side.
- Race format: three players start together, first ball through the gate wins.
Regressions
- Walk through each move with no mannequin first.
- Move the gate closer so the burst is shorter.
- Allow unlimited touches after the move.
Constraints
- The named move must be used in that lane — no freestyling until the final round.
Tags
dribblingtake-onskill-moves1v1-prepstations