Drill Library
DribblingTake On MovesChange Of PaceBall Mastery

Move & Burst Stations

Three take-on stations — V-pull, scissors, stepover — each move beats a mannequin, then a burst through the gate.

Open diagram

Theme

Dribbling

Difficulty

Foundation

Duration

12 min

Players (min–rec–max)

6–9–12

Area

25 × 25 yards

Session phase

Main

Age groups

U9, U10, U11, U12

Equipment

3 mannequins (or tall cones), cones, 1 ball per player

Objective

Build three named take-on moves into muscle memory, with the non-negotiable that every move is followed by an explosive change of pace through the gate.

Set-up

Three parallel lanes, each 25 yards long: a start cone, a mannequin 10 yards ahead, and a 2-yard cone gate 8 yards beyond the mannequin. One named move per lane: V-pull, scissors, stepover. Three players queue at each start.

How it runs

  1. First player in each lane dribbles at the mannequin with purpose.
  2. One yard from the mannequin, perform that lane's named move to shift the ball sideways.
  3. Explode out of the move and sprint the ball through the gate within three touches.
  4. Jog around the outside back to a DIFFERENT lane so every player cycles all three moves.
  5. Go on the coach's wave so lanes run together; 6-8 reps per lane.
  6. Final 3 minutes: 'free round' — players choose their best move and the coach awards a winner per lane.

Coaching points

  • Attack the mannequin at speed — a slow approach fools nobody.
  • Sell the move big: drop the shoulder, exaggerate the fake.
  • Touch out of the move is sideways AND forwards, away from the tackle.
  • First two steps after the move explode — that's where you win.

Common mistakes

  • Players slow to a walk before the move — set a 'fast feet in, faster feet out' rule and demo the approach speed.
  • The fake is tiny and unconvincing — exaggerate it: the shoulder, hips and eyes all sell the wrong way.
  • The escape touch is too big and runs through the gate uncontrolled — touch out at 45 degrees, then push and sprint.

Progressions

  • Replace mannequins with passive defenders, then semi-active ones.
  • Demand the move with the weaker side.
  • Race format: three players start together, first ball through the gate wins.

Regressions

  • Walk through each move with no mannequin first.
  • Move the gate closer so the burst is shorter.
  • Allow unlimited touches after the move.

Constraints

  • The named move must be used in that lane — no freestyling until the final round.

Tags

dribblingtake-onskill-moves1v1-prepstations