Dribbling1v1Change Of DirectionDisguise
Lose Your Shadow 1v1
An attacker must shake off a shadowing marker and dribble out over any of the four lines — feints, stops and bursts win it.
Theme
Dribbling
Difficulty
Foundation
Duration
12 min
Players (min–rec–max)
4–8–12
Area
12 × 12 yards
Session phase
Main
Age groups
U10, U11, U12
Equipment
4 cones per grid, 1 ball per pair, bibs
Objective
Develop disguise, sharp changes of direction and the explosive first two steps that beat a tight marker.
Set-up
Mark a 12x12 yard square per pair. The attacker starts in the middle with the ball; the marker starts touch-tight and goal-side (between the attacker and the line the coach nominates). Spare pairs wait outside their grid.
How it runs
- On 'go', the attacker has 10 seconds to dribble the ball under control over ANY of the four lines.
- The marker shadows — they cannot tackle for the first 3 seconds, then they go fully live.
- 1 point for escaping over a line, 1 point to the marker for a steal or a time-out.
- Play 5 rounds then swap roles; first to 3 wins the set.
- Rotate opponents every set so players face different body types and speeds.
Coaching points
- Sell the fake with your whole body, not just the foot.
- Stop dead, then explode — change of pace beats pure pace.
- Keep the ball on your far foot, body between ball and shadow.
- Eyes up — escape where the marker isn't, not where you planned.
Common mistakes
- Attackers run in big circles at one pace — demand a stop or a fake before every escape attempt.
- The ball gets pushed too far on the burst — the escape touch should be one stride ahead, no more.
- Markers dive in early and get rolled — coach them to stay an arm's length off until the attacker's head drops.
Progressions
- Marker is live from the first whistle.
- Attacker may only exit through the two lines the coach calls.
- Shrink the grid to 10x10 to tighten the pressure.
Regressions
- Marker shadows without tackling for the whole rep.
- Grow the grid to 15x15 for more escape room.
- Extend the time limit to 15 seconds.
Constraints
- The ball must be dribbled over the line under control — kicked-and-chased escapes don't score.
Tags
dribbling1v1feintschange-of-paceball-mastery