DribblingDribbling At SpeedTurningCompetition
Empty the Nest
Relay teams race to rob eggs from the centre nest one at a time and dribble them home — then the mother bird wakes up and every egg must go back.
Theme
Dribbling
Difficulty
Foundation
Duration
12 min
Players (min–rec–max)
6–8–12
Area
25 × 20 yards
Session phase
Main
Age groups
U7, U8, U9
Equipment
8-12 balls, 12 cones, bibs to mark teams
Objective
High-volume dribbling at speed with a tight turn at each end, plus pacing decisions — sprint empty-handed, control the ball coming home.
Set-up
Cone a 6x6 yard nest in the centre of a 25x20 yard box and fill it with all the balls (the eggs). Mark a home nest with two cones on each end line. Teams of 3–4 line up behind their home nest.
How it runs
- On 'ROB THE NEST!', the first player on each team sprints to the centre, takes ONE egg, and dribbles it home.
- The moment the egg is stopped dead inside the home nest, the next teammate goes — one robber per team on the pitch at a time.
- When the centre nest is empty, count eggs: most eggs wins round one.
- Then the coach yells 'MOTHER BIRD IS COMING!' — same relay in reverse, racing to dribble every egg back and stop it dead inside the centre nest.
- First team with an empty home nest and hands on heads wins round two. Play 2–3 full cycles.
Coaching points
- Sprint flat out when you have no ball — save the careful feet for the egg.
- First touch out of the nest pushes the ball towards home, not sideways.
- Little touches like tip-toes as you arrive — the egg must STOP inside the nest.
- Look up mid-dribble to dodge robbers coming the other way.
Common mistakes
- Players blast the egg home from distance and chase it — the egg must arrive under control, so demand a touch every stride inside the final five yards.
- The next robber creeps out early — make them hold one foot on the home-nest cone until the egg stops.
- Waiting players switch off — give them the counting job: chant the team's egg total every delivery.
Progressions
- Eggs must be stopped with a sole-roll turn before they count.
- Allow stealing from other teams' home nests once the centre is empty.
- Weaker-foot-only dribbles for the older or stronger players.
Regressions
- Move home nests closer to the centre.
- Carry the egg in hands for round one, feet from round two.
- Two robbers per team at once so turns come around faster.
Constraints
- One egg per trip, and a rolling egg doesn't count — it must be stopped dead in the nest before the next robber leaves.
Tags
fun-gamedribblingrelayU7U8U9