DribblingClose ControlAwarenessShielding
Fox Tails
Every fox dribbles a ball with a bib tail tucked in their shorts — steal tails without losing your own ball. Head-up dribbling in disguise.
Theme
Dribbling
Difficulty
Foundation
Duration
10 min
Players (min–rec–max)
6–12–16
Area
20 × 20 yards
Session phase
Main
Age groups
U7, U8, U9, U10
Equipment
1 ball per player, 1 bib per player, 4 cones
Objective
Develop dribbling with the head up and protecting the ball while doing a second job — chasing and dodging — so control becomes automatic.
Set-up
Mark a 20x20 yard den with 4 cones. Every player tucks a bib into the back of their shorts as a fox tail (at least half hanging out) and dribbles a ball freely inside.
How it runs
- On 'HUNT!', every fox tries to snatch other foxes' tails while keeping their own ball under control.
- You can only grab a tail while your own ball is within playing distance — wanderers' grabs don't count.
- Snatched tails are held in your spare hand; the fox who lost one tucks their bib back in after 3 toe taps and rejoins — nobody is ever out.
- After 60–90 seconds the coach calls 'DEN!' — everyone stops their ball dead and counts tails captured.
- Play 4–5 rounds; the cunning-est fox each round picks the next round's twist (left foot only, slow motion, etc.).
Coaching points
- Soft touches like tip-toes — ball never more than one small step away.
- Eyes up between touches — find a tail and check who's hunting yours.
- Spin your body so your tail faces away from the nearest hunter.
- Change speed: creep up slowly, then burst to snatch.
Common mistakes
- Players abandon the ball to sprint after tails — pause the game and re-show the two-step rule so the ball stays glued to them.
- Foxes back into corners and hide — award a bonus tail to anyone who escapes a corner with a turn.
- Heads stay down on the ball so tails get snatched from behind — praise loudly the first player you see scanning over their shoulder.
Progressions
- Shrink the den so every fox is in traffic.
- Tails can only be taken from the side or front — forces foxes to turn and face hunters.
- Add one bib-less 'hound' with no ball who hunts everyone.
Regressions
- Walking pace round first, ball in hands for the very youngest, then feet.
- Bigger den with more escape space.
- Coach is the only tail-snatcher for round one so players just practise dodging.
Constraints
- No grabbing a tail if your own ball is more than two steps away — control first, hunt second.
Tags
fun-gametag-gamedribblingU7U8U9