Drill Library
TechnicalTurningBall MasteryListening

Clock-Face Turns

Cones make a giant clock — dribble to the middle, then the coach calls a time and a turn, and players spin out to the right number. Turning technique on repeat.

Open diagram

Theme

Technical

Difficulty

Foundation

Duration

12 min

Players (min–rec–max)

6–10–12

Area

20 × 20 yards

Session phase

Main

Age groups

U7, U8, U9, U10

Equipment

1 ball per player, 6-12 cones for the clock numbers

Objective

Groove the core turns — sole drag-back, inside hook, outside hook — with built-in direction changes and listening, so turns appear in games without thinking.

Set-up

Place 6–12 cones in a big circle (about 16 yards across) like the numbers on a clock. Every player starts at a cone with a ball. The coach stands outside the circle where everyone can hear.

How it runs

  1. Players dribble from their cone towards the middle of the clock.
  2. Near the middle, the coach calls a time and a turn: '3 O'CLOCK — DRAG-BACK!'
  3. Everyone performs that turn and dribbles out to the 3 o'clock cone area, then loops along the circle to a free cone.
  4. Repeat with new times and turns every 20–30 seconds; sneak in 'DINNER TIME!' — players must do any turn they like and freeze with a sole on the ball.
  5. After 4–5 minutes, race rounds: last player to reach the called number does 3 toe taps. Finish with each player showing their favourite turn.

Coaching points

  • Slow into the turn, EXPLODE out of it — the burst is the whole point.
  • Knees bent, body low like sitting on a chair as you turn.
  • Take the ball with you — the turning touch is soft, not a kick.
  • First touch after the turn pushes towards your number, then eyes up.

Common mistakes

  • Players whack the ball around the turn and chase it — the turning touch should keep the ball within one step; slow them down until it does.
  • Everyone turns the same easy way — call the turn AND the foot so both sides get reps.
  • Players watch their friends for the answer instead of listening — quiet single calls, and praise the first independent mover.

Progressions

  • Call two instructions: '9 O'CLOCK, INSIDE HOOK, WEAK FOOT.'
  • Number the players too — 'ODD NUMBERS, 6 O'CLOCK' — half turn, half keep dribbling.
  • Add a tagger in the middle so turns happen under real pressure.

Regressions

  • Use only 12, 3, 6 and 9 with big gaps and one turn type per round.
  • Walk the turn slowly with the coach demonstrating in the middle.
  • Let the youngest stop the ball, turn, and restart instead of turning on the move.

Constraints

  • The turn must happen inside the middle circle of the clock — no drifting out early.

Tags

technicalturningfun-gameball-masteryU7U8