TechnicalListeningBall MasteryScanning
Gaffer Says
Simon-says with a football: 'stop', 'turn', 'swap balls', 'around a cone' — but only when the Gaffer says. Trains ears, eyes and feet at once.
Theme
Technical
Difficulty
Foundation
Duration
10 min
Players (min–rec–max)
6–12–16
Area
20 × 20 yards
Session phase
Warm Up
Age groups
U7, U8, U9
Equipment
1 ball per player, 8-10 cones scattered inside, 4 marker cones
Objective
Train command-speed reactions, a library of turns and stops, and the habit of dribbling with eyes and ears open — because the coach is trying to trick you.
Set-up
Mark a 20x20 yard box with 8–10 cones scattered inside it. Every player dribbles a ball freely. Coach (the Gaffer) stands on the edge, loud and theatrical.
How it runs
- Players dribble anywhere. When the Gaffer says 'Gaffer says STOP', everyone soles the ball dead.
- Build the menu: 'TURN' (any turn, go the other way), 'SWAP' (leave your ball, sprint to someone else's), 'AROUND A CONE' (circle the nearest cone with the ball), 'CELEBRATE' (best goal celebration).
- Commands WITHOUT 'Gaffer says' must be ignored — anyone who falls for it does 3 toe taps and plays on.
- Speed up the calls as the round goes on; mix real and trick commands.
- Last two never-tricked players become joint Gaffers for the next round.
Coaching points
- Little touches so you can obey any command instantly.
- Eyes up — watch the Gaffer AND your space at the same time.
- Make your turns sharp: chop the ball, spin, go.
- On 'SWAP', leave your ball still — a moving gift is a rubbish gift.
Common mistakes
- Players stand still waiting for the next call — dribbling never stops between commands; that's where the touches live.
- Heads come up only when the Gaffer shouts — praise players you catch scanning early, they react fastest.
- Trick commands feel like punishment to little ones — keep forfeits tiny and funny, and laugh WITH the tricked.
Progressions
- Add named turns: 'Gaffer says CRUYFF', 'Gaffer says DRAG-BACK'.
- Two commands chained: 'Gaffer says turn THEN around a cone'.
- A player becomes the Gaffer — coaching them to use trickery.
Regressions
- Drop the trick element — every command is real — until the moves are known.
- Walk pace and slow calls.
- Demonstrate each new command before adding it to the menu.
Constraints
- The ball must stay within one big step of the player at all times — a runaway ball means the command can't be obeyed.
Tags
technicalfun-gamelisteningturnsU7U8