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Gaffer Says

Simon-says with a football: 'stop', 'turn', 'swap balls', 'around a cone' — but only when the Gaffer says. Trains ears, eyes and feet at once.

Open diagram

Theme

Technical

Difficulty

Foundation

Duration

10 min

Players (min–rec–max)

6–12–16

Area

20 × 20 yards

Session phase

Warm Up

Age groups

U7, U8, U9

Equipment

1 ball per player, 8-10 cones scattered inside, 4 marker cones

Objective

Train command-speed reactions, a library of turns and stops, and the habit of dribbling with eyes and ears open — because the coach is trying to trick you.

Set-up

Mark a 20x20 yard box with 8–10 cones scattered inside it. Every player dribbles a ball freely. Coach (the Gaffer) stands on the edge, loud and theatrical.

How it runs

  1. Players dribble anywhere. When the Gaffer says 'Gaffer says STOP', everyone soles the ball dead.
  2. Build the menu: 'TURN' (any turn, go the other way), 'SWAP' (leave your ball, sprint to someone else's), 'AROUND A CONE' (circle the nearest cone with the ball), 'CELEBRATE' (best goal celebration).
  3. Commands WITHOUT 'Gaffer says' must be ignored — anyone who falls for it does 3 toe taps and plays on.
  4. Speed up the calls as the round goes on; mix real and trick commands.
  5. Last two never-tricked players become joint Gaffers for the next round.

Coaching points

  • Little touches so you can obey any command instantly.
  • Eyes up — watch the Gaffer AND your space at the same time.
  • Make your turns sharp: chop the ball, spin, go.
  • On 'SWAP', leave your ball still — a moving gift is a rubbish gift.

Common mistakes

  • Players stand still waiting for the next call — dribbling never stops between commands; that's where the touches live.
  • Heads come up only when the Gaffer shouts — praise players you catch scanning early, they react fastest.
  • Trick commands feel like punishment to little ones — keep forfeits tiny and funny, and laugh WITH the tricked.

Progressions

  • Add named turns: 'Gaffer says CRUYFF', 'Gaffer says DRAG-BACK'.
  • Two commands chained: 'Gaffer says turn THEN around a cone'.
  • A player becomes the Gaffer — coaching them to use trickery.

Regressions

  • Drop the trick element — every command is real — until the moves are known.
  • Walk pace and slow calls.
  • Demonstrate each new command before adding it to the menu.

Constraints

  • The ball must stay within one big step of the player at all times — a runaway ball means the command can't be obeyed.

Tags

technicalfun-gamelisteningturnsU7U8