DribblingClose ControlDecision MakingScanning
Four-Corner Escape
Beat the press in the middle, escape to any of four corner zones — dribbling with a decision attached.
Theme
Dribbling
Difficulty
Intermediate
Duration
12 min
Players (min–rec–max)
6–8–12
Area
25 × 25 yards
Session phase
Main
Age groups
U9, U10, U11, U12, U13
Equipment
1 ball per attacker, cones for 4 corner zones, bibs
Objective
Choosing WHERE to dribble, not just how — scan the four exits and take the one the defenders left open.
Set-up
25x25 with a 4x4 zone in each corner. Attackers with balls start in the middle; two defenders press.
How it runs
- On 'go', attackers dribble and try to stop their ball inside any corner zone.
- Defenders press and clear any ball they win out of the area.
- A corner zone closes once one attacker arrives — first come, first served.
- Round ends when all attackers escape or lose their ball; rotate defenders.
Coaching points
- Scan before and during the dribble — which corner has no defender on the route?
- Commit late: show one corner, cut to another if the defender bites.
- Protect the ball through traffic — body between ball and pressure.
- Stop the ball dead in the zone to score; overruns don't count.
Common mistakes
- Attackers pick their corner before 'go' and never re-look — the first decision is rarely the right one once defenders move.
- Everyone races to the same corner — that's a scanning failure; pause and replay it.
- Dribblers turn straight into the press to change corner — turn away from pressure, then redirect.
Progressions
- Three defenders.
- Attackers must visit a corner then return to the middle and escape again.
- Corners score different points by difficulty.
Regressions
- One defender.
- Bigger corner zones.
- Defenders walk for younger groups.
Constraints
- A zone holds one attacker only — forces re-decisions mid-dribble.
Tags
dribblingdecision-makingescapescanning