Warm UpReceivingMovementFirst Touch
Compass Gates Warm-Up
Dynamic movement laps with a football payoff — every circuit ends with a receive through a compass gate and a sharp first touch away.
Theme
Warm Up
Difficulty
Foundation
Duration
12 min
Players (min–rec–max)
6–8–12
Area
25 × 25 yards
Session phase
Warm Up
Age groups
U10, U11, U12, U13
Equipment
8 cones (4 gates), 2-4 balls, bibs
Objective
Raise heart rate and prepare the body dynamically while wiring in the receiving habits that the main session will need: move, show, receive on the move, first touch away.
Set-up
Mark a 25x25 yard square with a 2-yard cone gate in the middle of each side (north, east, south, west). A server with a ball stands outside two opposite gates. Movers work inside the square.
How it runs
- Movers perform the called dynamic exercise inside the square: jog, high knees, side shuffles, open-the-gate, skips.
- On 'GO', each mover sprints to a free gate, shows for the ball and receives a pass played through the gate.
- Take a sharp first touch infield, dribble three touches, then pass back out to the server and rejoin the movement.
- Rotate clockwise so every lap uses a different gate.
- Swap servers and movers every 3 minutes.
- Final round: receivers must call the server's name before the pass comes.
Coaching points
- Arrive at the gate moving, not standing — time your run.
- Show with a target hand and call early.
- First touch through the gate and INFIELD at an angle.
- Quality jog between actions — no walking, no coasting.
Common mistakes
- Players camp at a gate waiting for a serve — keep them moving and make the sprint to the gate part of the rep.
- The first touch goes straight back out of the gate — demand the touch infield at an angle into space.
- Movement quality drops to a stroll between receives — name the exercise each lap and hold the standard.
Progressions
- Servers vary the serve: bobbling balls or gentle tosses to control with thigh or instep.
- Add a 'shadow' chaser who follows each mover and forces a quicker touch.
- Two balls live at once so movers must scan for the free server.
Regressions
- Walk-through pace with simple ground passes.
- Receive through the gate from a standing start.
- Remove the dribble — just receive and pass straight back.
Constraints
- Every receive must be taken on the move through the gate, never standing still.
Tags
warm-upreceivingfirst-touchmovementgates