Sprint, Slow, Steer
The three words every young defender needs: sprint to close, slow down before you arrive, steer the attacker where you want them. A 1v1 pressing game with a passer.
Theme
Pressing
Difficulty
Foundation
Duration
12 min
Players (min–rec–max)
4–8–12
Area
15 × 20 yards
Session phase
Main
Age groups
U9, U10, U11, U12
Equipment
cones, balls, pinnies
Objective
Teach young players to press an attacker the moment a pass is played, arrive under control, and force the attacker toward the sideline instead of the middle.
Set-up
15x20 yard channel with a 3-yard cone gate at the far end (the attacker's goal) and a 'safe side' marked with a line of cones down one sideline. Passer at the near end with the balls, attacker at the far end, defender beside the passer.
How it runs
- The passer plays a ball to the attacker. As the ball travels, the defender sprints toward the attacker.
- Two yards before arriving, the defender slows with short steps and gets low, side-on.
- The defender shows the attacker toward the safe side and tries to win the ball or force it out of bounds.
- The attacker scores by dribbling through the gate. The defender scores by winning the ball or forcing the attacker onto the safe side line.
- Five reps then rotate passer to defender to attacker. First to 5 points.
Coaching points
- Sprint while the ball is traveling.
- Slow down before you get there; small steps.
- Side-on, low, and show them the sideline.
- Be patient; wait for the heavy touch.
Common mistakes
- Defender sprints all the way and gets beaten by a simple touch; the slow-down has to happen 2 yards before the ball.
- Defender arrives square-on and the attacker can go either way; body turned so one side is closed.
- Attacker waits for the defender to arrive and then plays; tell the attacker to attack immediately so the sprint matters.
Progressions
- Attacker can score in either of two gates so the defender must choose the side to show.
- Passer joins in as a second attacker for a 2v1.
- Defender must win the ball and dribble back through the start gate to score.
Regressions
- Attacker walks with the ball for the first round.
- Widen the gate for the attacker if defenders are winning every rep.
- Coach shouts 'Sprint... slow... steer!' as the cue for the first few reps.
Constraints
- Defender must arrive before the attacker's second touch or the attacker gets a free run.
Tags
1v1pressingdefendingyouthclose-down