Mid-Block Jump
Sit in a compact mid-block, then jump as a unit on the trigger: a bad touch, a sideways pass, or a ball into a fullback facing his own goal.
Theme
Pressing
Difficulty
Advanced
Duration
20 min
Players (min–rec–max)
14–17–20
Area
60 × 60 yards
Session phase
Main
Age groups
U15, U16, U18, Adult
Equipment
goal, cones, balls, pinnies, keeper
Objective
Teach the team to stay compact in a mid-block without chasing, recognize three pressing triggers, and jump together so the ball is won in the opponent's half.
Set-up
8v8 plus a keeper on a 60x60 yard area. The defending team sets a 4-3-1 block with its front line on the halfway cone line. The possession team builds from its keeper with a back four and midfield four. A line of cones marks the 'jump line' 15 yards inside the possession team's half.
How it runs
- The possession team builds from the keeper. The block holds its shape and shuffles side to side; nobody crosses the jump line until a trigger.
- Triggers: a heavy touch, a square pass between center backs, or a pass to a fullback who is facing his own goal.
- On a trigger, the nearest player presses and everyone else steps 10 yards with him. Winning the ball inside the possession half scores 2 points.
- The possession team scores 1 point for dribbling through either 5-yard end gate.
- Six-minute halves, then switch roles. Call out the trigger every time you see it, so the players start seeing it too.
Coaching points
- Hold the block: patience is a pressing skill.
- Everyone jumps or nobody jumps.
- Press the receiver on the trigger, not the passer.
- Close the return pass as you step; make it a one-way street.
Common mistakes
- One player jumps and the rest hold, so the block is broken; if anyone goes, everyone goes.
- The block sits too deep and the jump is 30 yards; keep the front line on halfway so the press is short.
- Players press the passer after the pass has gone; the target is where the ball is going.
Progressions
- Remove the jump line and let the players decide the moment.
- Let the possession team add a third center back to make the triggers rarer.
- Score 3 points if the ball is won and a shot follows within 8 seconds.
Regressions
- Coach calls 'Jump!' aloud for the first round.
- Only one trigger, the square pass, for the whole session.
- Play 6v6 on a smaller area.
Constraints
- The block may not cross the jump line until a trigger occurs.