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Warm UpBall MasteryListeningDribbling

Traffic Lights Dribble

Every player a ball — green means go, red means stop. Sneaky-fun ball control for the youngest age groups.

Open diagram

Theme

Warm Up

Difficulty

Foundation

Duration

10 min

Players (min–rec–max)

6–12–16

Area

20 × 25 yards

Session phase

Warm Up

Age groups

U7, U8, U9, U10

Equipment

1 ball per player, 4 cones

Objective

Build close control, stopping the ball dead, and reacting to commands — disguised as a game.

Set-up

Mark a 20x25 yard box. Every player has a ball and dribbles freely inside it.

How it runs

  1. Green light: dribble anywhere, little touches, avoid traffic.
  2. Red light: stop the ball dead with the sole — last to stop does 2 toe taps.
  3. Amber light: dribble in slow motion with tiny touches.
  4. Add bonus calls: 'roundabout' (drag the ball in a circle), 'reverse' (sole-roll backwards).

Coaching points

  • Little touches — the ball never further than one step away.
  • Stop the ball with the sole, knee over the ball, balanced.
  • Eyes up between touches to spot space and traffic.
  • Both feet — call 'left foot only' rounds.

Common mistakes

  • Players sprint-kick the ball ahead and chase it — that's running, not dribbling; demand a touch every stride.
  • Heads stay down the whole time — reward players who spot the call fast because their eyes were up.
  • The same strong foot does everything — sneak in left-foot-only rounds.

Progressions

  • Players call the lights for each other.
  • Add a tagger without a ball.
  • Shrink the box to force tighter control.

Regressions

  • Bigger box, walking pace.
  • Hands-on-ball stops for the very youngest.
  • Coach demonstrates each call first.

Constraints

  • Ball must stop completely dead on red — rolling stops don't count.

Tags

warm-upfun-gameball-masteryU7U8U9