Drill Library
Warm UpDribblingAgilityAwareness

Ball Tag

Dribblers vs taggers — keep your ball moving and don't get tagged. Chaos, laughter, and hundreds of touches.

Open diagram

Theme

Warm Up

Difficulty

Foundation

Duration

8 min

Players (min–rec–max)

8–12–16

Area

20 × 20 yards

Session phase

Warm Up

Age groups

U7, U8, U9, U10, U11

Equipment

1 ball per dribbler, 2 bibs, 4 cones

Objective

Dribbling with the head up under pressure, change of direction, and acceleration — all inside a chasing game.

Set-up

20x20 box. Two taggers wear bibs and carry no ball; everyone else dribbles a ball.

How it runs

  1. Taggers chase and tag dribblers; dribblers must keep their ball under control while escaping.
  2. Tagged players freeze with the ball under a sole until a teammate high-fives them free.
  3. Swap taggers every 90 seconds.
  4. Score it: which tagger pair freezes the most players?

Coaching points

  • Eyes up — find the taggers before they find you.
  • Change direction with a sharp cut, not a big loop.
  • Use changes of speed: slow in traffic, burst into space.
  • Keep the ball on the foot furthest from the tagger.

Common mistakes

  • Dribblers boot the ball away and run — the ball is their friend; a tag while ball-less counts double.
  • Players hide in corners — make corners out of bounds after 3 seconds.
  • Taggers chase one player forever — coach them to hunt the nearest dribbler.

Progressions

  • Taggers dribble a ball too.
  • Tagged players are freed by a nutmeg pass through their feet.
  • Add a third tagger.

Regressions

  • One tagger only.
  • Bigger area.
  • Taggers walk for the youngest groups.

Constraints

  • A tag only counts if the dribbler's ball was in playing distance — punish ball-abandoners.

Tags

warm-uptagfun-gamedribblingU7U8