Warm UpDribblingAgilityAwareness
Ball Tag
Dribblers vs taggers — keep your ball moving and don't get tagged. Chaos, laughter, and hundreds of touches.
Theme
Warm Up
Difficulty
Foundation
Duration
8 min
Players (min–rec–max)
8–12–16
Area
20 × 20 yards
Session phase
Warm Up
Age groups
U7, U8, U9, U10, U11
Equipment
1 ball per dribbler, 2 bibs, 4 cones
Objective
Dribbling with the head up under pressure, change of direction, and acceleration — all inside a chasing game.
Set-up
20x20 box. Two taggers wear bibs and carry no ball; everyone else dribbles a ball.
How it runs
- Taggers chase and tag dribblers; dribblers must keep their ball under control while escaping.
- Tagged players freeze with the ball under a sole until a teammate high-fives them free.
- Swap taggers every 90 seconds.
- Score it: which tagger pair freezes the most players?
Coaching points
- Eyes up — find the taggers before they find you.
- Change direction with a sharp cut, not a big loop.
- Use changes of speed: slow in traffic, burst into space.
- Keep the ball on the foot furthest from the tagger.
Common mistakes
- Dribblers boot the ball away and run — the ball is their friend; a tag while ball-less counts double.
- Players hide in corners — make corners out of bounds after 3 seconds.
- Taggers chase one player forever — coach them to hunt the nearest dribbler.
Progressions
- Taggers dribble a ball too.
- Tagged players are freed by a nutmeg pass through their feet.
- Add a third tagger.
Regressions
- One tagger only.
- Bigger area.
- Taggers walk for the youngest groups.
Constraints
- A tag only counts if the dribbler's ball was in playing distance — punish ball-abandoners.
Tags
warm-uptagfun-gamedribblingU7U8