DribblingClose ControlAwarenessFun
Pirate Ship
Dribblers guard their treasure while pirates try to boot it overboard — the classic ball-protection game.
Theme
Dribbling
Difficulty
Foundation
Duration
10 min
Players (min–rec–max)
8–12–16
Area
20 × 20 yards
Session phase
Main
Age groups
U7, U8, U9, U10
Equipment
1 ball per dribbler, 2-3 bibs, 4 cones
Objective
Close control and protecting the ball under pressure, with constant scanning for danger.
Set-up
20x20 'ship'. All dribblers (sailors) keep a ball each; 2-3 pirates wear bibs and have no ball.
How it runs
- Pirates try to kick the sailors' balls out of the area.
- A sailor whose ball goes overboard does a quick skill task (5 toe taps) to rejoin.
- Last sailor with a ball becomes a pirate next round.
- Play three rounds; sailors count survival time.
Coaching points
- Keep the ball close and your body between it and the pirate.
- Scan constantly — know where every pirate is.
- Dribble into open seas, not into crowds.
- When a pirate commits, cut sharply behind them.
Common mistakes
- Sailors freeze when a pirate approaches — movement is safety; coach escape cuts.
- Players dribble in circles at one pace — reward sharp changes of direction.
- The rejoining task is skipped in the excitement — no task, no re-entry.
Progressions
- Shrink the ship.
- Add a pirate.
- Sailors must also pass through a gate mid-round for bonus points.
Regressions
- One pirate, walking pace.
- Bigger ship.
- Pirates can only intercept loose balls, not tackle.
Constraints
- Pirates kick balls out — no physical contact with sailors.
Tags
dribblingfun-gameU7U8shielding