DribblingDribbling At SpeedScanningCompetition
Treasure Chest Raid
Teams raid the treasure chest in the middle, stealing one ball at a time and dribbling it home — non-stop running, dribbling and counting.
Theme
Dribbling
Difficulty
Foundation
Duration
12 min
Players (min–rec–max)
8–12–16
Area
25 × 20 yards
Session phase
Main
Age groups
U7, U8, U9, U10
Equipment
10-15 balls, 12 cones, bibs in 4 colours
Objective
Develop dribbling at speed with changes of direction, plus scanning to pick the fastest route home through traffic.
Set-up
Mark a 25x20 yard box with a coned 'treasure chest' square in the centre holding all the balls. Mark a den in each corner. Split into four even teams, one per den.
How it runs
- On 'RAID!', every player can run to the chest, take ONE ball, and dribble it back to their den.
- As soon as a ball is in the den, sprint back for another — no carrying, dribbling only.
- When the chest is empty, allow stealing: dribble one ball at a time out of ANOTHER team's den (no guarding your den).
- Coach calls 'STOP!' after 60–90 seconds — the team with the most treasure wins the round.
- Return the balls to the chest and play 3–4 rounds.
Coaching points
- Dribble with little touches — treasure bounces away if you boot it.
- Eyes up on the way to the chest — pick your ball and your route home early.
- Use the outside of your foot to swerve past raiders coming the other way.
- Finish the job — the ball must stop inside the den, not roll through it.
Common mistakes
- Players kick the ball ahead and sprint after it — that's not dribbling; demand a touch every stride or the ball goes back.
- Everyone raids the same nearest den when stealing starts — coach players to scan for the fullest, least-defended den.
- Balls are left rolling outside the den and don't count — teach players to stop the ball dead with the sole inside the den.
Progressions
- Must beat a cone slalom on the way home.
- Add one 'guard dog' defender who can tackle raiders between chest and den.
- Weak foot only for the final round.
Regressions
- Shrink the pitch so runs are shorter.
- No stealing phase — just empty the chest.
- Youngest players may carry the ball home for round one, then dribble.
Constraints
- One ball per raid — take a second and both go back to the chest.
Tags
fun-gamedribblingrelay-raceU7U8U9