Small Sided GameAwarenessSwitchingDecision Making
4v4 Four-Goal Game
Two goals to attack, two to defend — players must scan, switch and pick the open goal.
Theme
Small Sided Game
Difficulty
Intermediate
Duration
18 min
Players (min–rec–max)
8–8–10
Area
30 × 30 yards
Session phase
Ssg
Age groups
U10, U11, U12, U13, U14, U15, Adult
Equipment
4 small goals, balls, bibs
Objective
Develop awareness and decision-making: with two goals to attack, players learn to scan, switch play and exploit the open goal.
Set-up
A square with two small goals on each team's attacking side (so each team attacks two and defends two).
How it runs
- Each team attacks the two goals on the opposite side and defends their own two.
- Having two targets forces defenders to choose and attackers to switch quickly.
- Score by passing the ball through any of the two target goals.
- Keep games short and rotate teams.
Coaching points
- Scan to see which goal is open before you receive.
- Attack one goal to drag defenders, then switch to the other.
- Quick ball movement beats dribbling into a crowd.
- Defenders communicate to cover both goals.
Common mistakes
- Teams attack the same goal all game and never switch the point of attack — two goals means two pictures; reward switching.
- Players crowd the ball and both goals are left open — width and balance win this game.
- Defenders split randomly — one presses, one protects the goals; talk it out loud.
Progressions
- Two-touch maximum.
- A goal must come from a switch.
- Add a neutral floater.
Regressions
- Bigger area.
- Unlimited touches.
- Three goals to attack for a bigger overload.
Constraints
- Goals scored by passing through the target goals.
Tags
ssgawarenessswitchingdecisions