Drill Library
Small Sided GameWidthSwitching PlayScanning

Switch the Play 6v6

A conditioned game that rewards switching the point of attack — see the whole pitch and move the opposition.

Open diagram

Theme

Small Sided Game

Difficulty

Intermediate

Duration

22 min

Players (min–rec–max)

10–12–14

Area

40 × 50 yards

Session phase

Ssg

Age groups

U13, U14, U15, U16, U18, Adult

Equipment

2 goals, 2 GKs, cones, bibs, balls

Objective

Encourage players to scan and switch play, shifting the opposition to open space on the far side before attacking.

Set-up

A 40x50 pitch split into three vertical channels (left, central, right). 6v6 plus keepers. Normal game rules with one twist that rewards switching.

How it runs

  1. Play a normal 6v6 to goals.
  2. A goal scored within three passes of switching the ball from one wide channel to the other counts double.
  3. Teams are encouraged to build on one side to drag the opponent across, then switch.
  4. Rotate channels and keep an honest scoreline including the double-goal bonus.

Coaching points

  • Scan before you receive — know where the space is before the ball arrives.
  • Build on one side to commit defenders, then switch to the free side fast.
  • The switch should be a firm, accurate pass or a driven ball — not a hopeful one.
  • On the far side, attack the space immediately before it closes.

Common mistakes

  • The switch is one long hopeful ball instead of fast circulation through midfield — show both routes to the far side.
  • Players switch the ball but nobody attacks the space it lands in — the switch is the start, not the end.
  • Possession players watch the ball travel instead of repositioning — move while it moves.

Progressions

  • A completed switch must go through a central player.
  • Triple points for a first-time finish after a switch.
  • Limit the team to two touches in their own half.

Regressions

  • Count any switch as a single bonus point, no goal needed.
  • Widen the pitch.
  • Add a neutral player to help keep the ball.

Constraints

  • A goal within three passes of a side-to-side switch counts double.

Tags

ssgswitchwidthscanninggame