Small Sided GameTouchesDuelsFun
3v3 Mini-Goal Festival
Short, loud 3v3 games on small pitches — maximum touches, maximum duels, maximum smiles.
Theme
Small Sided Game
Difficulty
Foundation
Duration
20 min
Players (min–rec–max)
6–12–18
Area
20 × 25 yards
Session phase
Ssg
Age groups
U7, U8, U9, U10
Equipment
mini goals (2 per pitch), balls, bibs, cones
Objective
Game intelligence through play — 3v3 gives every child constant involvement, decisions and duels.
Set-up
Set up as many 20x25 pitches as numbers allow, mini goals at each end. Teams of three, no GKs.
How it runs
- Three-minute games, then teams rotate pitches (winners move up, a festival ladder).
- Restarts are dribble-ins or pass-ins — quick, no ceremony.
- No coaching during play — let the game teach; coach in the breaks.
- Track team goals; finish with a champion pitch playoff.
Coaching points
- Spread out — a triangle beats a clump, even for seven-year-olds.
- Be brave on the ball: trying a skill and losing it is applauded.
- When your team loses it, the nearest player chases — instantly.
- Quick restarts catch teams sleeping — be the team that's awake.
Common mistakes
- The coach coaches constantly through the games — the festival's value is unstructured play; save it for between games.
- One strong player monopolises a pitch — rebalance teams each rotation.
- Games stretch to 10 minutes and intensity dies — short games keep every second alive.
Progressions
- Add target zones for bonus goals.
- Two-goal rule: both players must touch before scoring... then remove it again.
- Champions pitch plays with a smaller ball.
Regressions
- 4v4 if duels overwhelm.
- Bigger goals.
- Coach referees the youngest pitch closely.
Constraints
- All restarts within five seconds.
Tags
ssg3v3festivalfun-gameU7U8