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Small Sided GameTouchesDuelsFun

3v3 Mini-Goal Festival

Short, loud 3v3 games on small pitches — maximum touches, maximum duels, maximum smiles.

Open diagram

Theme

Small Sided Game

Difficulty

Foundation

Duration

20 min

Players (min–rec–max)

6–12–18

Area

20 × 25 yards

Session phase

Ssg

Age groups

U7, U8, U9, U10

Equipment

mini goals (2 per pitch), balls, bibs, cones

Objective

Game intelligence through play — 3v3 gives every child constant involvement, decisions and duels.

Set-up

Set up as many 20x25 pitches as numbers allow, mini goals at each end. Teams of three, no GKs.

How it runs

  1. Three-minute games, then teams rotate pitches (winners move up, a festival ladder).
  2. Restarts are dribble-ins or pass-ins — quick, no ceremony.
  3. No coaching during play — let the game teach; coach in the breaks.
  4. Track team goals; finish with a champion pitch playoff.

Coaching points

  • Spread out — a triangle beats a clump, even for seven-year-olds.
  • Be brave on the ball: trying a skill and losing it is applauded.
  • When your team loses it, the nearest player chases — instantly.
  • Quick restarts catch teams sleeping — be the team that's awake.

Common mistakes

  • The coach coaches constantly through the games — the festival's value is unstructured play; save it for between games.
  • One strong player monopolises a pitch — rebalance teams each rotation.
  • Games stretch to 10 minutes and intensity dies — short games keep every second alive.

Progressions

  • Add target zones for bonus goals.
  • Two-goal rule: both players must touch before scoring... then remove it again.
  • Champions pitch plays with a smaller ball.

Regressions

  • 4v4 if duels overwhelm.
  • Bigger goals.
  • Coach referees the youngest pitch closely.

Constraints

  • All restarts within five seconds.

Tags

ssg3v3festivalfun-gameU7U8