Yo-Yo Field Benchmark
A 20-yard intermittent shuttle test that gives you a hard number on every player's fitness in 15 minutes. Run it week one and again in October.
Theme
Fitness
Difficulty
Intermediate
Duration
15 min
Players (min–rec–max)
6–20–30
Area
30 × 25 yards
Session phase
Main
Age groups
U15, U16, U18, Adult
Equipment
cones, stopwatch or beep-test audio, clipboard
Objective
Establish a repeatable aerobic benchmark for the whole roster so conditioning decisions in the season are based on data, not on who looks tired.
Set-up
Three cone lines: a start line, a turn line 20 yards away, and a recovery line 5 yards behind the start. One lane per player, 2 yards apart. Players start with a toe on the start line facing the turn line.
How it runs
- On the beep, players run to the turn line, touch it with a foot, and return to the start line before the second beep.
- After every out-and-back, players walk to the recovery line and back in the 10-second active rest.
- The beeps get faster every level. A player who fails to reach the line on time gets one warning; the second miss ends their test.
- An assistant records the level and shuttle number each player drops out at.
- Finish with a 5-minute walk-and-stretch. Post the numbers so players own them.
Coaching points
- Pace the early levels; nobody wins the test in the first 3 minutes.
- Plant the outside foot on the line and drive out of the turn.
- Use the 10-second rest: walk, breathe, reset.
- Run through the beep, not to it.
Common mistakes
- Players sprint the first five levels and blow up early; tell them to run at the beep, not ahead of it.
- Turns are cut short by a yard; put a coach on the turn line calling out short touches.
- Nobody records the data and the test becomes a punishment run; assign a clipboard before you start.
Progressions
- Retest in 6 weeks and compare levels player by player.
- Group players into three conditioning lanes based on results.
- Add a ball-carry variant on a separate day for game-relevant data.
Regressions
- Start at a lower level for freshmen or players returning from injury.
- Run a fixed 12-shuttle version with no drop-outs for younger squads.
- Test in two waves so every runner has a rest partner counting for them.
Constraints
- A foot must touch the line on every turn or the shuttle does not count.
Tags
conditioningfitness-testpreseasonaerobichigh-school