Drill Library
TechnicalFirst TouchReceivingScanning

Off the Wall: Cushion & Play

A rebound wall serves unpredictable bounces; players cushion, set their body and play to whichever colour gate is called — first touch trained against chaos.

Open diagram

Theme

Technical

Difficulty

Intermediate

Duration

14 min

Players (min–rec–max)

2–6–10

Area

20 × 25 yards

Session phase

Main

Age groups

U11, U12, U13, U14, U15, U16, U18, Adult

Equipment

rebound wall or rebounder, cones (2 colours), balls

Objective

Train a first touch that survives unpredictable bounces — cushion, orient the body, and release to a target chosen after the ball is already travelling.

Set-up

Place a rebound wall (or angled rebounder) at one end. The working player stands 12–15 yards off it. Mark a red cone gate to the left and a blue gate to the right, each level with the player. A caller (teammate or coach) stands behind the working player.

How it runs

  1. The player strikes a firm pass into the wall — varying the angle and power so the rebound is never the same twice.
  2. As the rebound travels, the caller shouts a colour: red or blue.
  3. The player cushions the bounce with one touch, sets their body, and plays their second touch through the called gate.
  4. Six reps, then swap with the caller. Score a point for every clean two-touch sequence through the correct gate.
  5. Alternate feet each rep — the wall doesn't care which foot you favour.

Coaching points

  • Get your feet to the bounce early — adjust before the ball arrives, not as it does.
  • Cushion with a soft surface: take the pace off, don't let it ricochet.
  • Touch and look up in one movement — the gate call comes while the ball is live.
  • Open your hips towards the called gate on the first touch.

Common mistakes

  • Players wait flat-footed for the rebound and the bounce beats them — small adjusting steps the whole time the ball travels.
  • The first touch is pushed too far ahead, making the gate pass a lunge — cushion the ball within one stride of your body.
  • Eyes stay glued to the ball so the colour call gets missed — touch, scan, play; the habit is the drill.

Progressions

  • Caller delays the colour until after the first touch, forcing a touch that keeps both options open.
  • Add a passive defender who closes the called gate, so the player must beat them with the second touch.
  • Demand the cushion with thigh or chest by serving the wall ball higher.

Regressions

  • Move closer and roll the serve into the wall for gentler rebounds.
  • Call the colour before the serve so the player can plan.
  • Allow three touches: cushion, set, pass.

Constraints

  • Two touches maximum: one to cushion, one to play — a third touch scores zero.

Tags

first-touchreceivingrebound-wallscanningtwo-touch