Drill Library
TechnicalLong PassingReceivingService Variety

Driven, Clipped, Whipped

Three service techniques — driven flat, clipped over, whipped around — fired from midfield stations to a target winger whose first touch grades every ball.

Open diagram

Theme

Technical

Difficulty

Intermediate

Duration

18 min

Players (min–rec–max)

6–9–12

Area

36 × 44 yards

Session phase

Main

Age groups

U13, U14, U15

Equipment

cones, mannequins, balls

Objective

Master three ways of moving the ball 30 yards — the driven ball into feet, the clipped ball over a block, the whipped ball bent around it — and learn which picture demands which technique. The receiver's first touch is the scoreboard.

Set-up

Mark three serving stations down one side of a 44x36 yard area, 15 yards apart, each with a stack of balls. Place two mannequins mid-grid as the 'block'. On the far side, mark a 10-yard receiving zone with two target wingers in it. Spare players queue behind the stations.

How it runs

  1. Station 1 hits a DRIVEN ball — flat, hard, below head height — into the winger's feet past the mannequin.
  2. The winger kills it, returns a ground pass to Station 2, and the next service is CLIPPED — lofted over the mannequin to drop in the zone.
  3. Station 3 then WHIPS one — bent around the outside of the mannequin with pace and curl.
  4. Grade each serve by the touch it allows: ball controlled in the zone with one touch = 2, two touches = 1, leaves the zone = 0.
  5. After each set of three serves, servers rotate one station along; swap servers and receivers every 10 serves. First server to 12 points.

Coaching points

  • Driven: lock the ankle, strike through the middle, no backspin.
  • Clipped: stab under the ball with a short follow-through — height then drop.
  • Whipped: across the ball with the instep, bend it away from the block.
  • Receivers: take the first touch out of your feet, ready to attack.

Common mistakes

  • Every serve comes out the same medium height because the striking technique doesn't change — isolate each strike for five reps before mixing them.
  • The driven ball is leaned back into a floaty chip — keep the head down and over the ball at contact.
  • Receivers wait flat-footed and let good serves bounce out of the zone — demand they adjust their feet while the ball travels.

Progressions

  • Make the receiver attack a 1v1 cone gate after the touch, so the serve must arrive attack-ready.
  • Call the technique a heartbeat before the serve so servers adjust late.
  • Replace mannequins with a live defender who can intercept lazy serves.

Regressions

  • Shorten the serves to 20 yards.
  • Remove the mannequins and groove the three strikes without a block.
  • Let receivers control with unlimited touches while serves improve.

Constraints

  • Serves must beat the mannequin block in the named way — flat past, over, or around.
  • The receiver's touch grades the serve; a serve they can't control scores zero.

Tags

passing-rangedriven-passclipped-passwhipped-ballfirst-touch