Keeper Starts the Counter
Save, look, throw. The keeper launches a 3v2 counter with a quick throw or roll and the team has 10 seconds to score at the far end.
Theme
Transition
Difficulty
Intermediate
Duration
16 min
Players (min–rec–max)
8–11–14
Area
40 × 60 yards
Session phase
Main
Age groups
U13, U14, U15, U16, U18, Adult
Equipment
two goals, two keepers, balls, cones, pinnies
Objective
Make the keeper the first attacker: quick, accurate distribution after a save to a player facing forward, followed by a fast 3v2 counter.
Set-up
Two full goals 60 yards apart, a keeper in each. Three attackers wait in their own half, two defenders in the far half. A server beside the near goal with balls.
How it runs
- The server shoots at the near keeper; the keeper saves or collects.
- Within 3 seconds the keeper throws or rolls to one of the three attackers, who must be moving and facing forward.
- The three attack 3v2 against the far goal with a 10-second limit.
- After the attack, the two defenders become the next attackers with a third joining; the three become defenders. The far keeper starts the next rep.
- Score 1 for a shot on target, 2 for a goal, 3 if the goal comes within 6 seconds.
Coaching points
- Keeper: secure the ball, then head up before the feet move.
- Throw to the player who is facing the game, not the closest one.
- Wide players sprint the moment the keeper has the ball.
- Attack at speed; the first pass forward is the best pass.
Common mistakes
- The keeper throws to the nearest player who has his back to goal and the counter stalls; look for the runner facing forward.
- Attackers wait to see if the keeper saves; they should be running the moment the shot is struck.
- The keeper bounces the throw and it takes an extra touch; roll it flat or throw it to the chest.
Progressions
- Add a recovering defender who starts beside the near goal and chases.
- Keeper must use a specific delivery: roll, javelin, or overarm on the coach's call.
- Cut the attack limit to 8 seconds.
Regressions
- Play 3v1.
- Extend the time limit to 15 seconds.
- Keeper may kick if the throw is not on.
Constraints
- The keeper's first delivery must be by hand.
- Attackers may not receive the ball standing still.
Tags
counter-attackgoalkeeperdistribution3v2transition