Free Kick Wall Beater
Direct free kicks from 20 to 25 yards against a mannequin wall. Over it, around it, or under it; every shooter finds the one that works for them.
Theme
Set Pieces
Difficulty
Intermediate
Duration
15 min
Players (min–rec–max)
3–6–10
Area
40 × 35 yards
Session phase
Main
Age groups
U13, U14, U15, U16, U18, Adult
Equipment
goal, mannequins or tall cones, balls, keeper, cones
Objective
Develop three reliable free-kick strikes, over the wall with dip, curled around the wall, and driven low under a jumping wall, and identify each player's best option.
Set-up
Full goal with a keeper. Three or four mannequins form a wall 10 yards from the ball. Three free-kick spots marked: central 22 yards, and left and right of center at 20 yards. Six balls at each spot.
How it runs
- Round 1, 'Over': strike with the laces, contact low on the ball, follow through short so it dips behind the wall. Six each.
- Round 2, 'Around': from the wide spots, curl with the inside of the foot around the near end of the wall to the far corner. Six each.
- Round 3, 'Under': the keeper calls 'Jump!' as the shooter strikes; drive it low under where a jumping wall would be. Six each.
- Round 4, choice: each player takes four kicks from any spot using their best technique. Score 3 for a goal, 1 for on target.
- Track each player's numbers to decide who takes free kicks in games.
Coaching points
- Plant foot beside the ball, pointing at the target.
- Over: strike through the bottom half, lock the ankle, short follow-through.
- Around: contact the outside-bottom of the ball, hips open to the far post.
- Pick the spot before the run-up and commit to it.
Common mistakes
- Players lean back and balloon the 'over' strike; the head stays over the ball and the contact is low.
- The curl starts inside the wall and never gets around; aim the first yard of flight at the near mannequin's shoulder.
- Shooters change technique every kick and never groove one; six identical reps before any variation.
Progressions
- Replace mannequins with real players who jump.
- Add a decoy runner who dummies over the ball.
- Add a rebound striker for anything the keeper parries.
Regressions
- Move the ball in to 16 yards.
- Use a two-mannequin wall.
- No keeper: aim at cone targets in the corners.
Constraints
- One run-up length for all kicks: three steps back, one to the side.
Tags
free-kickstrikingset-piecetechniquedead-ball