Drill Library
Warm UpBall MasteryListeningCoordination

Body Part Freeze

Coach shouts a body part — knee, elbow, sole — and dribbling players must stop the ball with it fast. Giggles guaranteed, touches multiplied.

Open diagram

Theme

Warm Up

Difficulty

Foundation

Duration

8 min

Players (min–rec–max)

6–12–16

Area

20 × 20 yards

Session phase

Warm Up

Age groups

U7, U8, U9

Equipment

1 ball per player, 4 cones

Objective

Build close control, fast reactions to a call, and confidence touching the ball with every part of the body — all disguised as a silly game.

Set-up

Mark a 20x20 yard box. Every player has a ball and dribbles freely inside it. Coach stands where everyone can hear.

How it runs

  1. Players dribble anywhere in the box with little touches.
  2. Coach calls a body part — 'SOLE!', 'KNEE!', 'ELBOW!', 'BOTTOM!' — and players must stop the ball dead with that part as fast as they can.
  3. Last player to freeze does a fun forfeit: 3 toe taps, a superhero pose, or a spin.
  4. Restart dribbling immediately — calls come every 15–20 seconds.
  5. Finish with a championship round: three calls in a row, anyone who beats the coach to all three wins.

Coaching points

  • Soft touches like tip-toes so the ball is always close enough to stop.
  • Eyes up between touches — you can't hear with your head down... but you can see your space.
  • Stop the ball dead first, then add the body part — control before comedy.
  • Get back dribbling fast — the next call could come any second.

Common mistakes

  • Players abandon the ball and dive at the call — the ball must be stopped with a foot first if it's running away; control then freeze.
  • Dribbles get too big between calls so the ball is never close enough — demand a touch every stride.
  • The same children are 'last' every time and deflate — vary the calls so different skills win, and keep forfeits fun, not punishing.

Progressions

  • Two calls in a row ('knee... then elbow!') to chain reactions.
  • A player becomes the caller for a round.
  • Trick calls — coach touches their head but shouts 'KNEE!' — only the call counts.

Regressions

  • Walk-pace dribbling for the first round.
  • Stick to feet-only calls (sole, laces, inside) before adding funny ones.
  • Coach demonstrates each body part stop first.

Constraints

  • The ball must be completely still before the body part touches it — rolling stops don't count.

Tags

warm-upfun-gameball-masteryU7U8listening