Winger's Choice
Fullback and winger combine against one defender in the wide channel — the winger's first touch tells the fullback whether to overlap or underlap.
Theme
Passing
Difficulty
Intermediate
Duration
18 min
Players (min–rec–max)
6–9–12
Area
30 × 40 yards
Session phase
Main
Age groups
U12, U13, U14, U15
Equipment
goal, cones, balls, bibs, GK
Objective
Build the fullback–winger partnership: reading the winger's first touch as the signal for an overlap (touch inside) or an underlap (touch down the line), then delivering a cutback for the arriving finisher.
Set-up
Goal and GK at the top of a 40x30 yard area, with a 12-yard-wide cone channel down one flank. Winger starts halfway up the channel, fullback 25 yards behind, one defender between the winger and the byline, plus a covering defender and a finisher waiting outside the box. Balls with the fullbacks.
How it runs
- The fullback passes into the winger's feet and immediately moves to support.
- Touch INSIDE: the winger drives at the defender's inside shoulder and the fullback overlaps into the channel behind him.
- Touch DOWN THE LINE: the winger takes the outside lane himself and the fullback underlaps inside, between defender and box.
- Whichever runner reaches the byline pulls a cutback for the finisher arriving at the edge of the area; finish in two touches.
- Rotate fullback → winger → finisher → defender every 2 reps; swap flanks halfway.
Coaching points
- Winger: make the first touch a message — exaggerate it so your fullback reads it early.
- Fullback: start your run as the touch is taken; arrive at full speed.
- Release the pass into the runner's path, not to his feet.
- Cutback along the ground, behind the recovering defender, in front of the keeper.
Common mistakes
- The winger takes a neutral first touch and the fullback has no signal to run off — repeat the rep until the touch clearly commits inside or outside.
- The fullback leaves too early, arrives before the ball and stops offside-flat on the byline — time the run off the touch, not the pass.
- Cutbacks are floated up to the keeper — demand a firm, low ball rolled across the second-ball zone.
Progressions
- Make the covering defender fully live so the cutback must beat two.
- Add a recovering midfielder chasing the underlap from behind.
- Demand a first-time finish from every cutback.
Regressions
- Make the channel defender passive — pressure without tackling.
- Let the winger call 'over' or 'under' aloud while the signal is learned.
- Remove the finisher and simply reach the byline for a point.
Constraints
- The fullback may not receive the return pass standing still — he must be running when released.
- Finishes from cutbacks must be two touches or fewer.