Drill Library
PassingCombination PlayOverlapsCrossing And Cutbacks

Winger's Choice

Fullback and winger combine against one defender in the wide channel — the winger's first touch tells the fullback whether to overlap or underlap.

Open diagram

Theme

Passing

Difficulty

Intermediate

Duration

18 min

Players (min–rec–max)

6–9–12

Area

30 × 40 yards

Session phase

Main

Age groups

U12, U13, U14, U15

Equipment

goal, cones, balls, bibs, GK

Objective

Build the fullback–winger partnership: reading the winger's first touch as the signal for an overlap (touch inside) or an underlap (touch down the line), then delivering a cutback for the arriving finisher.

Set-up

Goal and GK at the top of a 40x30 yard area, with a 12-yard-wide cone channel down one flank. Winger starts halfway up the channel, fullback 25 yards behind, one defender between the winger and the byline, plus a covering defender and a finisher waiting outside the box. Balls with the fullbacks.

How it runs

  1. The fullback passes into the winger's feet and immediately moves to support.
  2. Touch INSIDE: the winger drives at the defender's inside shoulder and the fullback overlaps into the channel behind him.
  3. Touch DOWN THE LINE: the winger takes the outside lane himself and the fullback underlaps inside, between defender and box.
  4. Whichever runner reaches the byline pulls a cutback for the finisher arriving at the edge of the area; finish in two touches.
  5. Rotate fullback → winger → finisher → defender every 2 reps; swap flanks halfway.

Coaching points

  • Winger: make the first touch a message — exaggerate it so your fullback reads it early.
  • Fullback: start your run as the touch is taken; arrive at full speed.
  • Release the pass into the runner's path, not to his feet.
  • Cutback along the ground, behind the recovering defender, in front of the keeper.

Common mistakes

  • The winger takes a neutral first touch and the fullback has no signal to run off — repeat the rep until the touch clearly commits inside or outside.
  • The fullback leaves too early, arrives before the ball and stops offside-flat on the byline — time the run off the touch, not the pass.
  • Cutbacks are floated up to the keeper — demand a firm, low ball rolled across the second-ball zone.

Progressions

  • Make the covering defender fully live so the cutback must beat two.
  • Add a recovering midfielder chasing the underlap from behind.
  • Demand a first-time finish from every cutback.

Regressions

  • Make the channel defender passive — pressure without tackling.
  • Let the winger call 'over' or 'under' aloud while the signal is learned.
  • Remove the finisher and simply reach the byline for a point.

Constraints

  • The fullback may not receive the return pass standing still — he must be running when released.
  • Finishes from cutbacks must be two touches or fewer.

Tags

overlapunderlapwide-playfullback-wingercutback