PassingLine BreakingReceiving Between LinesForward Passing
Line-Breaking Ladder
Three mannequin 'lines of pressure' to play through — every pass that breaks a line into a receiver between units scores a rung on the ladder.
Theme
Passing
Difficulty
Intermediate
Duration
16 min
Players (min–rec–max)
6–8–12
Area
30 × 44 yards
Session phase
Main
Age groups
U12, U13, U14, U15
Equipment
6 mannequins (or poles), cones, balls, bibs
Objective
Train players to recognise and play line-breaking passes, and receivers to find pockets between units on the half-turn.
Set-up
Mark a 44x30 area. Stand three 'lines' of two mannequins across the pitch at roughly 15, 25 and 35 yards from the start line, each pair leaving a central gap. A starter at one end, receivers in each pocket between lines, a target player at the far end.
How it runs
- The starter plays through the first line into the receiver in pocket one — that's rung one of the ladder.
- The pocket-one receiver takes a touch on the half-turn and breaks line two into pocket two.
- Pocket two breaks the final line into the target player — three rungs climbed, ball done.
- Players follow their pass one station forward; the target jogs the ball back to the start.
- Run two ladders side by side as a race: first team to 10 complete ladders wins.
- Any pass that hits a mannequin or goes around (not through) a line restarts that ladder.
Coaching points
- Receive on the back foot, hips already open up the pitch.
- Firm passes along the ground — a line-breaking pass is a punched pass.
- Take a picture before the ball arrives: where is the next gap?
- Move late into the pocket — arrive as the passer's head comes up.
Common mistakes
- Receivers stand still in the pocket and get 'found' too early — coach a late check-away then move into the gap.
- Passes are rolled softly and die in the gap — demand firm, driven ground passes that arrive before the line can shift.
- Players receive square-on and need an extra touch to turn — back-foot reception on the half-turn is the non-negotiable.
Progressions
- Replace the middle mannequins with a live defender who can screen one pocket.
- Limit every receiver to two touches, then play it as one-two-one touches per station.
- Allow a 'skip pass' that breaks two lines at once for double points — but it must be on the ground.
Regressions
- Widen the gaps between mannequins.
- Let receivers take three touches and set their body before passing.
- Walk the ladder pattern once with the coach narrating each picture.
Constraints
- Every scoring pass must travel between the mannequins of a line, on the ground.
Tags
passingline-breakingbetween-the-linespattern-playhalf-turn