Drill Library
PassingLine BreakingReceiving Between LinesForward Passing

Line-Breaking Ladder

Three mannequin 'lines of pressure' to play through — every pass that breaks a line into a receiver between units scores a rung on the ladder.

Open diagram

Theme

Passing

Difficulty

Intermediate

Duration

16 min

Players (min–rec–max)

6–8–12

Area

30 × 44 yards

Session phase

Main

Age groups

U12, U13, U14, U15

Equipment

6 mannequins (or poles), cones, balls, bibs

Objective

Train players to recognise and play line-breaking passes, and receivers to find pockets between units on the half-turn.

Set-up

Mark a 44x30 area. Stand three 'lines' of two mannequins across the pitch at roughly 15, 25 and 35 yards from the start line, each pair leaving a central gap. A starter at one end, receivers in each pocket between lines, a target player at the far end.

How it runs

  1. The starter plays through the first line into the receiver in pocket one — that's rung one of the ladder.
  2. The pocket-one receiver takes a touch on the half-turn and breaks line two into pocket two.
  3. Pocket two breaks the final line into the target player — three rungs climbed, ball done.
  4. Players follow their pass one station forward; the target jogs the ball back to the start.
  5. Run two ladders side by side as a race: first team to 10 complete ladders wins.
  6. Any pass that hits a mannequin or goes around (not through) a line restarts that ladder.

Coaching points

  • Receive on the back foot, hips already open up the pitch.
  • Firm passes along the ground — a line-breaking pass is a punched pass.
  • Take a picture before the ball arrives: where is the next gap?
  • Move late into the pocket — arrive as the passer's head comes up.

Common mistakes

  • Receivers stand still in the pocket and get 'found' too early — coach a late check-away then move into the gap.
  • Passes are rolled softly and die in the gap — demand firm, driven ground passes that arrive before the line can shift.
  • Players receive square-on and need an extra touch to turn — back-foot reception on the half-turn is the non-negotiable.

Progressions

  • Replace the middle mannequins with a live defender who can screen one pocket.
  • Limit every receiver to two touches, then play it as one-two-one touches per station.
  • Allow a 'skip pass' that breaks two lines at once for double points — but it must be on the ground.

Regressions

  • Widen the gaps between mannequins.
  • Let receivers take three touches and set their body before passing.
  • Walk the ladder pattern once with the coach narrating each picture.

Constraints

  • Every scoring pass must travel between the mannequins of a line, on the ground.

Tags

passingline-breakingbetween-the-linespattern-playhalf-turn