Line-Entry Position Game 9v9
A 9v9 position game where goals are 'line entries' — receive between the opposition's lines and turn to score in the league.
Theme
Possession
Difficulty
Advanced
Duration
25 min
Players (min–rec–max)
14–18–18
Area
55 × 70 yards
Session phase
Main
Age groups
U16, U18, Adult
Equipment
bibs (2 colours), balls, cones to mark the central corridor
Objective
Train possession with positional discipline and the courage to play forward: finding, receiving and turning between the opposition's midfield and defensive lines, not just keeping the ball.
Set-up
55x70 area. Both teams of 9 set up in a 3-4-1 or 2-3-2-1 shape and must hold their positional structure — no swarming to the ball. Mark a faint central corridor with flat cones as a visual reference for the space between the lines. Coach keeps a 'line entry league' score on a whiteboard or aloud.
How it runs
- Normal possession game: each team keeps the ball in its shape and looks to play through, not just around, the opponent.
- A 'line entry' is scored when a player receives a pass between the opposition's midfield and defensive lines AND turns to face forward with control.
- Receiving between the lines but playing backwards scores nothing — the turn is the currency.
- Ten consecutive passes also score one point, so the team without the ball must stay compact and the team with it must be patient.
- Play 4-minute blocks; the line-entry league table carries across the session and the losing team picks up the kit.
- Rotate who plays as the player between the lines so every midfielder gets volume there.
Coaching points
- Back line: break a line with the pass — don't feed the press sideways forever.
- Receiver: arrive in the pocket late, half-turned, on the back foot.
- Scan twice before the ball arrives — know if you can turn before it comes.
- If the turn is off, bounce it and immediately re-position in a new pocket.
Common mistakes
- Midfielders show for the ball in front of the opposition midfield where it's safe — demand starting positions behind that line, in the pocket.
- The receiver takes a safe first touch backwards out of habit — reward the brave half-turn even when it's occasionally lost.
- Passes between the lines are floated and arrive late — they must be driven and flat or the pocket closes.
Progressions
- A line entry followed by a forward pass to the striker scores triple.
- Limit the players between the lines to two touches — receive, turn, play in one motion.
- Add small goals on each end line so a turn can become a finished attack.
Regressions
- Add two neutral floaters who always play for the team in possession.
- Award the point for receiving between the lines even without turning.
- Enlarge the area to 60x80 to give the pockets more room.
Constraints
- Both teams must hold their positional shape — coach restarts any possession where two players occupy the same lane.
- Only a controlled forward-facing turn counts as a line entry.