Bounce-Pass Escape 7v5
An outnumbered middle unit survives a 3v4 squeeze by using one-touch bounce players at each end, then escapes the ball into the free third.
Theme
Possession
Difficulty
Advanced
Duration
20 min
Players (min–rec–max)
10–12–14
Area
30 × 48 yards
Session phase
Main
Age groups
U14, U15, U16
Equipment
cones, balls, 2 colours of bibs
Objective
Teach an outnumbered unit to use 'bounce' players — wall passes played and returned first time — to escape pressure they cannot beat alone. The decision: bounce to relieve, or escape to the free third.
Set-up
Mark a 48x30 yard area in three 16-yard thirds. The possession team has three in the middle third and two bounce players in each end third (7 total). Four defenders press inside the middle third, a fifth screens between middle and the far third. Spare balls around the outside.
How it runs
- The ball lives in the middle third, where the three attackers face four defenders.
- Bounce players are limited to one touch and may not leave their end third.
- The middle three relieve pressure by playing into a bounce player and moving for the return — the wall pass beats the man.
- A point is scored each time the ball escapes from one end's bounce players across to the other end's, through or around the press.
- The fifth defender may intercept escapes but not enter the middle. Rotate the middle three every 2 minutes — it's the hardest job on the pitch.
Coaching points
- Play the bounce firm and flat — a one-touch player can't rescue a bad ball.
- Pass and MOVE: the return goes where you're going, not where you were.
- Middle three: stay on different lines, triangles never flatten.
- Look over the press first — if the escape lane is open, skip the bounce.
Common mistakes
- The middle three hide behind defenders after passing — the bounce only works if the passer sprints into the return lane immediately.
- Balls into the bounce players are soft and the press swallows the return — demand match-weight passes into the end thirds.
- Players force the escape through a screened lane out of impatience — bounce once more and move the screen before releasing.
Progressions
- Limit the middle three to two touches.
- Add a sixth defender as a second screen so escapes need disguise.
- Award double for an escape completed within three passes of winning the previous point.
Regressions
- Allow bounce players two touches.
- Drop to three pressing defenders.
- Let one middle player drift into an end third to combine.
Constraints
- Bounce players play one touch and stay in their end thirds.
- Points only score when the ball travels end third to end third.