PossessionGame RealismSwitchingTerritory
7v7 Keep-Away with Bonus Lines
Half-pitch keep-away where passes across the bonus lines score — possession that values progression.
Theme
Possession
Difficulty
Advanced
Duration
20 min
Players (min–rec–max)
12–14–16
Area
50 × 40 yards
Session phase
Ssg
Age groups
U14, U15, U16, U18, Adult
Equipment
balls, cones for two vertical bonus lines, bibs
Objective
Possession with territorial purpose — switching and progressing through marked corridors under full pressure.
Set-up
Half pitch with two vertical lines splitting it into thirds. 7v7 (or 6v6) keep-away.
How it runs
- Normal keep-away scoring: 8 consecutive passes = 1 point.
- Bonus: a completed pass that crosses BOTH lines (a full switch) scores 2 points instantly.
- A pass that crosses one line into the middle and is then played forward again scores 1 bonus.
- Play to 10; losers set up the next game.
Coaching points
- Possession earns the switch — draw the press to one side before releasing it.
- The far-side player stays wide and alive: their positioning IS the bonus.
- Switches need a receiving picture: who's beyond the far line before the pass leaves?
- Counting passes keeps tempo; chasing bonuses creates direction.
Common mistakes
- Teams chase only pass count and ignore the corridors — re-state the scores: switches win games.
- The switch is attempted from a crowded touchline — work it inside first, then release.
- Far-side players drift inside and kill the space the bonus needs — width is a discipline.
Progressions
- Bonus passes must be below head height.
- Add two neutrals to make switches easier, then remove them.
- Limit the middle third to two touches.
Regressions
- 6 passes per point.
- One bonus line only.
- Bigger pitch for more time on the ball.
Constraints
- The far receiver must control the switch cleanly for the bonus to count.
Tags
possessionswitchingkeep-awayterritory