Drill Library
PossessionDirectionPenetrationRondo

Directional Rondo to Gates

A rondo with a destination — keep the ball, then play through one of the corner gates to score.

Open diagram

Theme

Possession

Difficulty

Intermediate

Duration

14 min

Players (min–rec–max)

7–8–10

Area

18 × 18 yards

Session phase

Main

Age groups

U11, U12, U13, U14, U15

Equipment

cones for grid and 4 gates, balls, bibs

Objective

Adding direction to possession — keep-ball that earns the moment to penetrate.

Set-up

18x18 grid with a two-yard gate at each corner. 5v3 inside (or 6v3 for younger groups).

How it runs

  1. The team of five keeps possession; after four consecutive passes they may score by passing through any gate to a teammate who runs onto it outside.
  2. Defenders win a point by intercepting, or by blocking a gate pass.
  3. After a gate goal, play restarts in the middle immediately.
  4. Rotate defenders every two minutes.

Coaching points

  • Keep-ball with intent — every pass should ask 'is the gate on yet?'
  • The gate pass and the run must be simultaneous — receiver arrives as the ball does.
  • Use one side to open the other: overload left, score right.
  • Count the passes out loud so everyone knows when penetration unlocks.

Common mistakes

  • The team forces the gate pass at exactly four passes — the count unlocks it, the picture decides it.
  • No one makes the outside run so the gate pass rolls dead — penetration is a two-player action.
  • Defenders chase the ball and forget the gates — coach them to screen the nearest gate while pressing.

Progressions

  • Six passes to unlock.
  • Specific gates worth double if called before the pass.
  • Two-touch limit.

Regressions

  • Three passes to unlock.
  • Wider gates.
  • 6v2 to start.

Constraints

  • Gate goals only count if a teammate receives the ball beyond the gate.

Tags

possessionrondodirectiongates