PossessionDirectionPenetrationRondo
Directional Rondo to Gates
A rondo with a destination — keep the ball, then play through one of the corner gates to score.
Theme
Possession
Difficulty
Intermediate
Duration
14 min
Players (min–rec–max)
7–8–10
Area
18 × 18 yards
Session phase
Main
Age groups
U11, U12, U13, U14, U15
Equipment
cones for grid and 4 gates, balls, bibs
Objective
Adding direction to possession — keep-ball that earns the moment to penetrate.
Set-up
18x18 grid with a two-yard gate at each corner. 5v3 inside (or 6v3 for younger groups).
How it runs
- The team of five keeps possession; after four consecutive passes they may score by passing through any gate to a teammate who runs onto it outside.
- Defenders win a point by intercepting, or by blocking a gate pass.
- After a gate goal, play restarts in the middle immediately.
- Rotate defenders every two minutes.
Coaching points
- Keep-ball with intent — every pass should ask 'is the gate on yet?'
- The gate pass and the run must be simultaneous — receiver arrives as the ball does.
- Use one side to open the other: overload left, score right.
- Count the passes out loud so everyone knows when penetration unlocks.
Common mistakes
- The team forces the gate pass at exactly four passes — the count unlocks it, the picture decides it.
- No one makes the outside run so the gate pass rolls dead — penetration is a two-player action.
- Defenders chase the ball and forget the gates — coach them to screen the nearest gate while pressing.
Progressions
- Six passes to unlock.
- Specific gates worth double if called before the pass.
- Two-touch limit.
Regressions
- Three passes to unlock.
- Wider gates.
- 6v2 to start.
Constraints
- Gate goals only count if a teammate receives the ball beyond the gate.
Tags
possessionrondodirectiongates