Head It Out
Defensive heading built up safely: throws, then served crosses, then a live attacker. Height, distance, and direction, every time. For U14 and up under US heading guidance.
Theme
Defending
Difficulty
Intermediate
Duration
15 min
Players (min–rec–max)
4–8–12
Area
30 × 30 yards
Session phase
Main
Age groups
U14, U15, U16, U18, Adult
Equipment
balls, cones, pinnies, goal (optional)
Objective
Teach defenders to clear crosses with the head: attack the ball, contact with the forehead, and send it high, long, and wide. Keep headers limited in number and always from a proper serve.
Set-up
A 30x30 yard box. Two servers on the sidelines with balls. Two 5-yard target gates on the far corners of the box. Defenders in pairs in the middle; an attacker joins for the final stage. Keep total headers to 15 per player.
How it runs
- Stage 1: server throws underhand from 8 yards; defender steps in and heads to the far target gate. Five each.
- Stage 2: server chips a lofted ball from 15 yards on the sideline; defender times a jump and clears toward the far gate. Five each.
- Stage 3: an attacker stands in front of the defender; the defender must get in front and clear first. Five each.
- Score 2 points for a header that lands in a target gate, 1 for one that clears the box.
- Finish with a 2-minute neck-and-shoulder stretch.
Coaching points
- Attack the ball; don't let it hit you.
- Forehead, eyes open, mouth closed.
- Arch the back and snap through the ball for distance.
- Head it to the side you came from: high and wide.
Common mistakes
- Defenders wait under the ball and head it straight up; step into the flight and meet it in front of the body.
- Contact on the top of the head sends it backward; chin up, forehead through the ball.
- Coaches run the drill for 20 minutes with unlimited headers; cap the reps and finish the session early if needed.
Progressions
- Add a keeper and a goal behind the defenders so a poor header is punished.
- Attacker becomes live and tries to score from the serve.
- Serve from a corner-kick position.
Regressions
- Use a lighter ball for the first stages.
- Defender heads from a standing position, no jump.
- Increase the target gate size.
Constraints
- Maximum 15 headers per player per session.
- No headers from full-power kicks.