Goal Kick Hunt
Press the opponent's short goal kick with a plan: block the keeper's short options, force the pass wide, and win it before halfway.
Theme
Pressing
Difficulty
Advanced
Duration
18 min
Players (min–rec–max)
12–15–18
Area
50 × 50 yards
Session phase
Main
Age groups
U14, U15, U16, U18, Adult
Equipment
goal, cones, balls, pinnies, keeper
Objective
Teach a front six how to press a short goal kick: the striker's curved run, the wingers' jumps to the fullbacks, and the midfield stepping in behind to close the middle.
Set-up
Full goal, keeper, and a build-up team of back four plus two center mids (6+GK). Pressing team of striker, two wingers, and three midfielders. Halfway line marked with cones, plus two 5-yard counter gates on the halfway line for the pressing team.
How it runs
- Keeper starts every rep with a short goal kick to a center back.
- The striker presses the center back on a curve that shuts off the pass to the other center back.
- Wingers hold until the ball moves toward a fullback, then jump. The far winger tucks in to cover the center mids.
- Midfield three step up 10 yards to close the passes into the middle, so the only option is backwards or wide.
- Pressing team scores by winning the ball and dribbling through a counter gate within 6 seconds. Build-up team scores by passing through the halfway line with control. Six reps then switch roles.
Coaching points
- Striker: curve the run to cut the field in half.
- Wingers: jump when the ball travels, not when it arrives.
- Midfield: step in behind the press, don't wait on halfway.
- Win the ball, then attack immediately: the defenders are out of position.
Common mistakes
- The striker sprints straight at the center back and the pass across the goal is open; the run must curve to block that pass first.
- Wingers jump too early and the fullback plays inside behind them; the trigger is the ball moving wide, not the possibility.
- The midfield holds a flat line on halfway and the center mids receive between the lines; midfielders step up as the wingers jump.
Progressions
- Build-up team adds a third center mid to make it 7v6.
- Allow the keeper to go long if the press is beaten twice in a row.
- Pressing team must win it inside 10 seconds or the rep resets.
Regressions
- Build-up team is limited to two touches.
- Start with the keeper already having passed to the center back.
- Remove the counter gates and score for the win alone.
Constraints
- Build-up team may not play long from the goal kick; the first pass must be inside the box.
- Pressing team may not cross halfway until the goal kick is taken.
Tags
high-pressgoal-kickpressing-trapfront-sixcounter-press