TransitionAttacking TransitionThird Man RunsSpeed
Third-Man Breakaway
Win it, bounce it, release the runner — the three-pass counter-attack drilled until it takes four seconds.
Theme
Transition
Difficulty
Advanced
Duration
16 min
Players (min–rec–max)
8–11–14
Area
40 × 60 yards
Session phase
Main
Age groups
U13, U14, U15, U16, U18, Adult
Equipment
goal, balls, cones, GK, bibs
Objective
The counter-attack pattern: regain, secure pass, forward bounce, third-man running beyond — at full speed.
Set-up
Defending unit wins the ball in a marked regain zone in their half. A bounce player waits centrally; the third man starts wide. Full goal with GK at the far end.
How it runs
- Coach plays a loose ball into the regain zone — the defender wins it.
- First pass goes forward into the bounce player's feet.
- The bounce sets first-time for the third man bursting from wide.
- Finish within 10 seconds of the regain. Add recovering defenders as it improves.
Coaching points
- First thought forward: the regainer's head comes up before the ball is even won.
- The bounce player shows for it on the half-turn, sets into the runner's path.
- Third man starts the sprint on the FIRST pass, not the second.
- Finish the move — a counter that ends without a shot is a wasted regain.
Common mistakes
- The first pass after the regain goes safe-sideways — that kills the counter; first look forward.
- The third man waits to see the second pass before running — too late; sprint on the regain.
- The set pass is bounced behind the runner — set into the path, in front, weighted for speed.
Progressions
- Add one then two recovering defenders.
- Start the third man on the opposite wing — longer release pass.
- Shrink the time limit to 8 seconds.
Regressions
- No defenders, no time limit at first.
- Walk the pattern, then half speed, then full.
- Coach's serve goes straight to the regainer's feet.
Constraints
- Maximum three passes from regain to shot.
Tags
transitioncounterthird-manspeed