Small Sided GameLink PlayForward PassingHold Up
Target-Man Link Game
Goals only count after playing through your target striker — forward passing and hold-up play, gamified.
Theme
Small Sided Game
Difficulty
Intermediate
Duration
18 min
Players (min–rec–max)
10–12–14
Area
35 × 45 yards
Session phase
Ssg
Age groups
U13, U14, U15, U16, U18, Adult
Equipment
2 goals, balls, bibs, cones for target zones
Objective
Playing forward into a striker's feet and playing off the layoff — the link-play pattern under game pressure.
Set-up
5v5 plus a target striker for each team stationed in a zone near the opponent's goal.
How it runs
- Normal game, but a goal only counts if the move went through the target's feet first.
- The target lays off and can then join the attack for that phase.
- Defenders can screen the target but not enter the target zone.
- Rotate the target player every few minutes.
Coaching points
- Look forward early — the pass into the target is always the first option to check.
- Hit the target's feet firmly; bouncing balls get eaten by screens.
- Target: hold, feel the marker, lay off into the arriving runner's path.
- Third-man runs off the layoff arrive facing goal — that's the goal-scoring picture.
Common mistakes
- Teams forget the target and score 'normal' goals that don't count — the frustration IS the teaching; keep the rule.
- Passes into the target are floated and slow — drill the firm grass-cutter into feet.
- Nobody runs off the layoff so the target turns alone into traffic — the layoff needs an arriving player every time.
Progressions
- The target's marker may enter the zone — live duel.
- Layoffs must be one-touch.
- Goals within two passes of the layoff count double.
Regressions
- Bigger target zone, no screening allowed.
- Add a second target option per team.
- Possession team gets a numbers-up neutral.
Constraints
- Goals must come through the target's touch — no exceptions.
Tags
ssgtarget-manlink-playforward-passing