Striker's Repertoire Circuit
Four timed finishing stations — across the keeper, near-post stab, cutback arrival, lofted finish — building a striker's full toolbox.
Theme
Finishing
Difficulty
Intermediate
Duration
20 min
Players (min–rec–max)
8–12–16
Area
50 × 50 yards
Session phase
Main
Age groups
U16, U18, Adult
Equipment
goal, GK, balls (12+), cones, 2 mannequins (optional)
Objective
Build a complete finishing repertoire by isolating four distinct finish types and the movement that precedes each, so strikers choose the right technique automatically in games.
Set-up
One goal with GK on a half-pitch penalty area. Four serving stations marked with cones: (1) left channel for the angled drive across the keeper, (2) near-post zone for the front-post stab from a low cross, (3) right byline for the cutback arrival, (4) central edge for the lofted finish over an advancing GK. One server per station with a stack of balls.
How it runs
- Strikers work in pairs at one station for 3 minutes, then rotate clockwise — all four stations twice if time allows.
- Station 1: receive in the left channel, open the body, pass it across the keeper into the far corner.
- Station 2: dart in front of the mannequin and stab the low near-post cross with one touch.
- Station 3: hold the run, then arrive on the penalty spot as the cutback is rolled back — first time, low.
- Station 4: run onto a through ball as the GK advances and lift a lofted finish over him.
- Keep a personal score per station; goals only count with the prescribed technique.
Coaching points
- Pick the finish BEFORE the ball arrives — the picture decides the technique.
- Across the keeper: pass it with the instep, far corner, no slice.
- Cutback: delay, then arrive at full speed — the late man scores.
- Lofted finish: eyes up, see the GK's feet, clip with a stiff ankle.
Common mistakes
- Strikers smash every finish at the same power — match the finish to the picture, placement beats power inside the box.
- At the cutback station they arrive early and have to stop — coach the late arrival at full speed.
- On the lofted finish they look at the ball and never see the GK advance — take the picture early, then execute.
Progressions
- Add a recovering defender at the cutback and near-post stations.
- Servers vary the delivery (bouncing, driven, behind the striker) so the technique must adapt.
- Finish the session with a 10-ball gauntlet: random station order called by the coach.
Regressions
- Slow the service and allow a controlling touch before each finish.
- Remove the GK for the first round at each station.
- Demonstrate and shadow each finish without a ball before going live.
Constraints
- Only the prescribed finish type scores at each station.
- Maximum two touches at every station.