Spring the Sideline
The press deliberately shows the build-up one way — inside passes blocked, the wide lane left open — then springs the moment the ball travels to the touchline.
Theme
Pressing
Difficulty
Advanced
Duration
20 min
Players (min–rec–max)
8–9–12
Area
36 × 50 yards
Session phase
Main
Age groups
U14, U15, U16
Equipment
cones, balls, 2 colours of bibs
Objective
Teach a pressing unit to defend with a plan: curved runs that screen the inside pass and invite the ball wide, then a coordinated sprint to seal the touchline. Players learn that the touchline is a teammate.
Set-up
Mark a 50x36 yard area with a 20x8 yard trap zone in each wide channel near the halfway point, and a 6-yard central gate the possession team attacks. Five in possession (two centre-backs, two fullbacks, one midfielder) against four pressers in a diamond. Spare balls with the coach.
How it runs
- The possession team builds from their end line and scores by passing through the central gate.
- The first presser arcs his run to show the ball away from the gate and towards a fullback — inside passes are screened, the wide pass is left invitingly open.
- The moment a pass travels into a wide channel, the call is 'SPRING': nearest presser sprints the receiver, the next cuts the return pass, the third screens the infield escape.
- If the pressers win the ball inside a trap zone they score 2 by dribbling over the end line; a win anywhere else scores 1.
- Play 90-second rounds, then rotate roles. First unit to 6 points.
Coaching points
- First presser: bend your run — show them the touchline, never the middle.
- Stay connected: each presser within 10 yards of the next, shifting as one.
- On the wide pass, sprint while the ball travels — arrive as it arrives.
- Seal behind the receiver so the only options are backwards or out of play.
Common mistakes
- The first presser runs straight at the ball and the centre-back plays through the middle — rehearse the banana-shaped approach that blocks the inside lane.
- Pressers spring before the wide pass is struck and the build-up simply reverses — the trigger is the ball travelling, not the ball-carrier looking.
- The far-side presser watches the trap instead of screening the switch — give him the job of cutting the escape, and praise it loudly when it wins the ball.
Progressions
- Add a second midfielder to the possession team (6v4) so the press must work harder to hide the inside pass.
- Demand the win inside 6 seconds of the trigger pass or the rep resets.
- Let the possession team score through the gate with a dribble too, punishing a lazy spring.
Regressions
- Walk the curved run and the spring with no opposition first.
- Limit the possession team to two touches so the press has more triggers.
- Make the trap zones bigger so timing is more forgiving.
Constraints
- Pressers may not tackle until the ball enters the trap zone — until then they steer.
- Pressing wins inside a trap zone score double.