Drill Library
Warm UpPossessionPressingRotation

Rondo Carousel

Three 5v2 rondos run side by side and the defenders spin between grids on the coach's call — a warm-up that never lets anyone switch off.

Open diagram

Theme

Warm Up

Difficulty

Intermediate

Duration

12 min

Players (min–rec–max)

14–21–21

Area

36 × 12 yards

Session phase

Warm Up

Age groups

U13, U14, U15, U16, U18, Adult

Equipment

cones, balls, 3 colours of bibs

Objective

Warm up touches, angles and pressing legs at once — keepers of the ball rehearse one- and two-touch circulation while defenders learn to press immediately in a brand-new picture.

Set-up

Three 10x10 rondo grids in a row, 2 yards between them. Five players around the outside of each grid, two defenders inside each, every grid with its own ball. Defenders wear bibs by grid colour at the start.

How it runs

  1. All three rondos play at once: outside players keep the ball with a two-touch limit, defenders hunt in their grid.
  2. On the coach's call of 'CAROUSEL', every defending pair sprints one grid to the right (end pair loops back to grid one) and presses the new rondo immediately.
  3. The possession players must protect the ball during the changeover — the new defenders arrive at full speed.
  4. Any defender who wins the ball or forces it out swaps with the outside player who lost it — but only at the next carousel call.
  5. Play 3 blocks of 3 minutes, raising the tempo: two-touch, then one-touch in the final block.

Coaching points

  • Open your body before the ball arrives — see two passing options.
  • Pass and move your feet — re-angle off the line of the cone.
  • Defenders: sprint the changeover, arrive pressing not jogging.
  • First defender presses the ball, second steals the next pass.

Common mistakes

  • Outside players relax when the defenders leave — that changeover second is exactly when the splitting pass should be played.
  • Defenders jog between grids and arrive after the picture has settled — the sprint is the fitness work, demand it.
  • Players stand square behind their cone — re-position two yards along the line every pass to create new angles.

Progressions

  • Award a bonus point for a pass split between both defenders during a changeover.
  • Send the defending pairs in opposite directions so they must communicate who goes where.
  • Shrink the grids to 8x8 for one-touch pressure in the last block.

Regressions

  • Go 6v2 with three touches for younger or less technical groups.
  • Walk the first carousel rotations so everyone learns the pattern.
  • Let the rondo restart from a coach's hand-feed after every turnover.

Constraints

  • The ball may never stop rolling during a carousel call — possession players who freeze concede a point.
  • Defenders must enter the new grid together; a solo press doesn't count as a win.

Tags

warm-uprondopossessionpressingrotation