Pressing the Switch
The defending block slides as the ball is switched across the back line — score by intercepting the switch or forcing it long inside 10 seconds.
Theme
Pressing
Difficulty
Advanced
Duration
20 min
Players (min–rec–max)
14–16–18
Area
50 × 60 yards
Session phase
Main
Age groups
U16, U18, Adult
Equipment
bibs, balls, cones, 2 mini goals (optional)
Objective
Teach a pressing block to travel with the switch of play — sliding while the ball is in flight, arriving with the ball, and springing the trap on the far side before the opposition can settle.
Set-up
50x60 area. Possession team of 8 sets up in a back four plus midfield shape and earns a point for 12 completed passes including at least two switches. Pressing team of 7 works in a 2-3-2 block. Coach serves every ball into the possession team's back line.
How it runs
- The possession team circulates and looks to switch from one centre-back or fullback to the far side.
- While the switch is in flight, the whole pressing block slides across — first defender curves his press, midfield shuffles, far side tucks in.
- The trap: the receiving fullback is pressed on his first touch, with the inside pass screened, so his only options are long or backwards.
- Pressing team scores by intercepting the switch itself, winning the ball within 10 seconds of it landing, or forcing a long kick out of play.
- Any regain is countered into the two mini goals at the possession team's end.
- Swap roles every 4 minutes; keep a running score per block.
Coaching points
- Slide while the ball flies — be set when it lands, not arriving after.
- Press the receiver's first touch with a curved run that shows him down the line.
- Near side presses, far side tucks — never leave the middle open.
- Ten seconds, full sprint — if it's not won, drop and reset the block together.
Common mistakes
- The block waits for the ball to land before moving — start the slide the instant the switch is struck.
- Players sprint flat to the ball side and leave the central lane open — shift on angles that keep the middle screened.
- The far-side winger stays wide and the block splits — far side tucks inside until the ball comes back.
Progressions
- Allow the possession team a floating +1 in midfield to make the block's screening harder.
- Limit the press: the block may only spring when the switch travels — circulation passes can't be pressed, sharpening the trigger.
- Make the interception of the switch itself worth three points to encourage anticipation.
Regressions
- Possession team plays two-touch so the press has more time to travel.
- Shrink the area to 45x50 so the slide distances are shorter.
- Walk one switch through, freezing the block at three moments: flight, landing, trap.
Constraints
- Pressing team must win it within 10 seconds of the switch landing or drop into a mid-block.
- Possession team must attempt a switch at least every six passes.