PressingPressing UnitsAnglesCover Shadow
Hunt in Threes
Three hunters press as a coordinated unit in a 6v3 — press, cover, balance on every pass.
Theme
Pressing
Difficulty
Intermediate
Duration
12 min
Players (min–rec–max)
9–9–12
Area
25 × 25 yards
Session phase
Main
Age groups
U13, U14, U15, U16, U18, Adult
Equipment
cones, balls, bibs
Objective
The three pressing roles — presser, cover, balance — and how they rotate with every pass.
Set-up
25x25 grid. Six possession players around the edge and inside; three hunters in bibs.
How it runs
- The six keep the ball; the three hunt it in a triangle: one presses, one covers the near pass, one balances.
- Every pass re-assigns the roles — the unit rotates, never chases individually.
- Hunters score by winning the ball; double points for an interception (read, not tackle).
- Two-minute hunts; rotate the trio.
Coaching points
- Press the ball on the pass's travel, arriving with a curved run that shadows one option.
- Cover player anticipates the most likely escape — be moving before it's played.
- Balance protects the far side and the splitting pass.
- The unit's shape is a triangle that re-forms every single pass.
Common mistakes
- The three become three solo pressers within 30 seconds — freeze, rebuild the triangle, restart.
- The presser runs straight at the ball with no shadow — every press must remove one passing option.
- Interceptions are ignored in favour of lunging tackles — reward the read; it's the cleaner win.
Progressions
- Possession players go two-touch (harder to read but quicker to press).
- Hunters must win it within 60 seconds or do the next round again.
- Shrink the grid.
Regressions
- Possession limited to three touches and no inside players.
- Bigger grid.
- Coach freezes play to re-set the triangle when it breaks.
Constraints
- Hunters may not all press the same side — the triangle must hold.
Tags
pressingunitcover-shadowrondo