Drill Library
PressingPressing UnitsAnglesCover Shadow

Hunt in Threes

Three hunters press as a coordinated unit in a 6v3 — press, cover, balance on every pass.

Open diagram

Theme

Pressing

Difficulty

Intermediate

Duration

12 min

Players (min–rec–max)

9–9–12

Area

25 × 25 yards

Session phase

Main

Age groups

U13, U14, U15, U16, U18, Adult

Equipment

cones, balls, bibs

Objective

The three pressing roles — presser, cover, balance — and how they rotate with every pass.

Set-up

25x25 grid. Six possession players around the edge and inside; three hunters in bibs.

How it runs

  1. The six keep the ball; the three hunt it in a triangle: one presses, one covers the near pass, one balances.
  2. Every pass re-assigns the roles — the unit rotates, never chases individually.
  3. Hunters score by winning the ball; double points for an interception (read, not tackle).
  4. Two-minute hunts; rotate the trio.

Coaching points

  • Press the ball on the pass's travel, arriving with a curved run that shadows one option.
  • Cover player anticipates the most likely escape — be moving before it's played.
  • Balance protects the far side and the splitting pass.
  • The unit's shape is a triangle that re-forms every single pass.

Common mistakes

  • The three become three solo pressers within 30 seconds — freeze, rebuild the triangle, restart.
  • The presser runs straight at the ball with no shadow — every press must remove one passing option.
  • Interceptions are ignored in favour of lunging tackles — reward the read; it's the cleaner win.

Progressions

  • Possession players go two-touch (harder to read but quicker to press).
  • Hunters must win it within 60 seconds or do the next round again.
  • Shrink the grid.

Regressions

  • Possession limited to three touches and no inside players.
  • Bigger grid.
  • Coach freezes play to re-set the triangle when it breaks.

Constraints

  • Hunters may not all press the same side — the triangle must hold.

Tags

pressingunitcover-shadowrondo