Goal-to-Goal Waves 4v3
Four-minute waves in a full-width channel: 4v3 one way, and the instant the move ends — score, save or turnover — 4v3 comes straight back the other way.
Theme
Transition
Difficulty
Intermediate
Duration
24 min
Players (min–rec–max)
14–14–16
Area
40 × 60 yards
Session phase
Main
Age groups
U16, U18, Adult
Equipment
2 goals, 2 GKs, balls, bibs, cones
Objective
Train both transition moments at game intensity: attack with numbers up and finish fast, then react instantly when the move dies — because the counter comes straight back at you and the slowest player to switch roles is the one who costs the goal.
Set-up
A 40x60 channel with a goal and GK at each end. Team A has four attackers on the pitch; Team B has three defenders plus a fourth player waiting beside their goal. Spare balls in both goals so the next wave launches without a pause.
How it runs
- Wave 1: Team A attacks 4v3 and tries to score inside 20 seconds.
- The instant the move ends — goal, save, miss or turnover — Team B's GK or winner releases the ball forward, their waiting fourth player steps on, and Team B counters 4v3 the other way.
- Whoever just attacked must drop one player off (the deepest sprints off to their goal-side gate) so they defend the return wave with three.
- Waves run continuously for 4 minutes, then a 2-minute rotation break — subs replace the most fatigued legs.
- Score normally; a goal scored within 15 seconds of the wave starting counts double.
- Play 4 blocks and keep a team scoreboard across the session.
Coaching points
- The first pass of every wave goes forward — launch before they're set.
- Finish the attack with a shot; a tame turnover invites the counter.
- Lost it? The nearest three sprint back goal-side immediately.
- Defend the middle first — show the counter wide and delay.
Common mistakes
- Attackers admire their shot while the counter launches behind them — the recovery sprint starts the moment the ball leaves the foot.
- The counter starts sideways and the 4v3 advantage evaporates — first pass forward, even if it's only ten yards.
- Defenders dive into tackles at the front of the wave and get bypassed — the three must delay, stay connected and protect the middle.
Progressions
- Cut the wave clock to 15 seconds.
- Allow the off-player to recover and make it 4v4 if he sprints the full length.
- Restrict finishes to one touch inside the box.
Regressions
- Lengthen waves to 30 seconds and add a breath between waves.
- Play 4v2 so attacks succeed more often.
- Coach holds each new wave until both teams are roughly organised.
Constraints
- Each wave must produce a shot inside 20 seconds or possession passes to the other team.
- Goals inside 15 seconds of the wave starting count double.