Defending the Wide Free-Kick
Line height, zonal seeds in the six-yard box, tracking the stack and a rehearsed counter outlet — the full defensive package for wide free-kicks.
Theme
Set Pieces
Difficulty
Advanced
Duration
25 min
Players (min–rec–max)
14–16–18
Area
50 × 45 yards
Session phase
Main
Age groups
U16, U18, Adult
Equipment
goal, GK, balls, bibs, cones
Objective
Organise the defending of wide free-kicks as a complete sequence: set the line height, seed the six-yard box zonally, mark the stack man-for-man, win the first contact, and release a rehearsed counter outlet from the clearance.
Set-up
Goal, GK and penalty area. Defending unit of eight: two zonal seeds across the six-yard box, a four-player line holding the height set by the GK's call, a marker on the stack, and an outlet striker who stays high outside the box. Attacking unit of five plus a taker who delivers from wide positions both sides.
How it runs
- GK sets the line: 'edge of the box' for deep wide kicks, 'top of the six' for closer deliveries — the four-player line takes its height from his call and holds it.
- Zonal seeds protect the two most dangerous spaces: front zone at the near post and the central six-yard box, attacking anything that drops there regardless of runners.
- Markers pick up the attacking stack man-for-man, staying ball-side and goal-side, tracking the late peel.
- On the delivery, the line jumps as one to play depth runners offside, the nearest defender attacks the first contact.
- Every clearance targets the outlet striker or the wide escape zone — he holds it or runs it out, and three teammates break out beyond the ball within 5 seconds.
- 8 deliveries per side, then rotate the units; score one point for a clean clearance, two for a clearance into a completed counter.
Coaching points
- One call, one height — the line moves on the GK's voice only.
- Zonal men attack the ball at its highest point; nobody waits for it to drop.
- Markers: ball-side, goal-side, touch contact at the jump.
- Clear long and wide, then break out — the first sprint starts the counter.
Common mistakes
- The line creeps backwards as the taker approaches and ends up defending on the goal-line — set the height once and hold it until the strike.
- Zonal seeds get drawn to runners and abandon their space — their man is the ball, nothing else moves them.
- Defenders celebrate the clearance and stop — the rep includes the 5-second break-out beyond the ball or the point is lost.
Progressions
- Attackers run live routines (stack peels, screens) — defenders must communicate and pass runners on.
- Add a second phase: any half-clearance is recycled by the attack for a second delivery.
- Score the counter into two mini-goals on halfway with a 10-second limit.
Regressions
- Walk through the line height and zonal seats without a delivery.
- Attack with three runners only, no stack.
- Coach serves the delivery by hand to guarantee a defendable picture.
Constraints
- Every clearance must find the outlet or the wide escape zone — clearing it straight back to the taker's side concedes the rep.
- The line may only step on the GK's call; any defender deeper than the line plays everyone onside and forfeits the point.