Drill Library
TransitionCounter AttackWinning The BallRecovery Runs

Counter the Gates

3v2 to goal — but win the ball as a defender and you counter through two wide gates before the attackers recover. Points both ways.

Open diagram

Theme

Transition

Difficulty

Intermediate

Duration

16 min

Players (min–rec–max)

5–10–10

Area

30 × 25 yards

Session phase

Main

Age groups

U11, U12, U13

Equipment

1 goal, 4 cones (2 gates), balls, bibs, GK (optional)

Objective

Train the moment of transition: defenders attack the very second they win the ball, attackers flip instantly into recovery runs. Reaction speed in both directions is the score.

Set-up

A 30x25 yard area with a goal at one end. Two 3-yard counter-gates sit on the opposite end line, one in each wide channel. Three attackers start from the gate line; two defenders protect the goal. Spare balls beside the coach.

How it runs

  1. Three attackers play 3v2 towards the goal — a goal is worth 1 point.
  2. The moment the defenders win the ball (tackle, interception or a save rebound), they counter: dribble or combine through EITHER counter-gate within 10 seconds for 2 points.
  3. Attackers must transition instantly into recovery runs to block the gates.
  4. If the ball goes dead, the coach plays a new ball to the defenders to trigger the counter anyway.
  5. Waves of three attack in turn; defenders stay on for three waves, then swap with an attacking trio.
  6. Track team scores — attackers vs defenders — across the block.

Coaching points

  • Win it and GO — the first touch after the steal goes forward.
  • Counter into the gate furthest from the recovering attackers.
  • Attackers: react before you sulk — sprint goal-side immediately.
  • Recover on the inside line, between ball and gate, not chasing the ball.

Common mistakes

  • Defenders win the ball and pause to look up — rehearse 'steal and burst' so the first touch attacks space.
  • Attackers jog back watching the ball — make recovery sprints to goal-side a coached, scored action.
  • Defenders always counter through the nearest gate into traffic — show them the far gate is usually the free one.

Progressions

  • Cut the counter clock to 6 seconds.
  • Defenders must complete one pass before the gate to encourage a countering pair.
  • Add a recovering third defender chasing the initial 3v2 from behind.

Regressions

  • Remove the time limit on the counter.
  • Make the counter-gates 5 yards wide.
  • Play 3v1 so the first phase produces more shots.

Constraints

  • Counters must finish within 10 seconds of the regain.
  • A counter through a gate scores double a goal.

Tags

transitioncounter-attack3v2recovery-runsregain