TransitionCounter AttackWinning The BallRecovery Runs
Counter the Gates
3v2 to goal — but win the ball as a defender and you counter through two wide gates before the attackers recover. Points both ways.
Theme
Transition
Difficulty
Intermediate
Duration
16 min
Players (min–rec–max)
5–10–10
Area
30 × 25 yards
Session phase
Main
Age groups
U11, U12, U13
Equipment
1 goal, 4 cones (2 gates), balls, bibs, GK (optional)
Objective
Train the moment of transition: defenders attack the very second they win the ball, attackers flip instantly into recovery runs. Reaction speed in both directions is the score.
Set-up
A 30x25 yard area with a goal at one end. Two 3-yard counter-gates sit on the opposite end line, one in each wide channel. Three attackers start from the gate line; two defenders protect the goal. Spare balls beside the coach.
How it runs
- Three attackers play 3v2 towards the goal — a goal is worth 1 point.
- The moment the defenders win the ball (tackle, interception or a save rebound), they counter: dribble or combine through EITHER counter-gate within 10 seconds for 2 points.
- Attackers must transition instantly into recovery runs to block the gates.
- If the ball goes dead, the coach plays a new ball to the defenders to trigger the counter anyway.
- Waves of three attack in turn; defenders stay on for three waves, then swap with an attacking trio.
- Track team scores — attackers vs defenders — across the block.
Coaching points
- Win it and GO — the first touch after the steal goes forward.
- Counter into the gate furthest from the recovering attackers.
- Attackers: react before you sulk — sprint goal-side immediately.
- Recover on the inside line, between ball and gate, not chasing the ball.
Common mistakes
- Defenders win the ball and pause to look up — rehearse 'steal and burst' so the first touch attacks space.
- Attackers jog back watching the ball — make recovery sprints to goal-side a coached, scored action.
- Defenders always counter through the nearest gate into traffic — show them the far gate is usually the free one.
Progressions
- Cut the counter clock to 6 seconds.
- Defenders must complete one pass before the gate to encourage a countering pair.
- Add a recovering third defender chasing the initial 3v2 from behind.
Regressions
- Remove the time limit on the counter.
- Make the counter-gates 5 yards wide.
- Play 3v1 so the first phase produces more shots.
Constraints
- Counters must finish within 10 seconds of the regain.
- A counter through a gate scores double a goal.
Tags
transitioncounter-attack3v2recovery-runsregain